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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef SOFTWARELAYER_H
#define SOFTWARELAYER_H
#include <private/qsgadaptationlayer_p.h>
#include <private/qsgcontext_p.h>
namespace SoftwareContext {
class PixmapRenderer;
}
class SoftwareLayer : public QSGLayer
{
Q_OBJECT
public:
SoftwareLayer(QSGRenderContext *renderContext);
~SoftwareLayer();
const QPixmap &pixmap() const { return m_pixmap; }
// QSGTexture interface
public:
int textureId() const override;
QSize textureSize() const override;
bool hasAlphaChannel() const override;
bool hasMipmaps() const override;
void bind() override;
// QSGDynamicTexture interface
public:
bool updateTexture() override;
// QSGLayer interface
public:
void setItem(QSGNode *item) override;
void setRect(const QRectF &rect) override;
void setSize(const QSize &size) override;
void scheduleUpdate() override;
QImage toImage() const override;
void setLive(bool live) override;
void setRecursive(bool recursive) override;
void setFormat(GLenum) override;
void setHasMipmaps(bool) override;
void setDevicePixelRatio(qreal ratio) override;
void setMirrorHorizontal(bool mirror) override;
void setMirrorVertical(bool mirror) override;
public slots:
void markDirtyTexture() override;
void invalidated() override;
private:
void grab();
QSGNode *m_item;
QSGRenderContext *m_context;
SoftwareContext::PixmapRenderer *m_renderer;
QRectF m_rect;
QSize m_size;
QPixmap m_pixmap;
qreal m_device_pixel_ratio;
bool m_mirrorHorizontal;
bool m_mirrorVertical;
bool m_live;
bool m_grab;
bool m_recursive;
bool m_dirtyTexture;
};
#endif // SOFTWARELAYER_H
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