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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
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/*!

\page qtqml-javascript-finetuning.html
\title Fine-tuning the JavaScript Engine
\brief Describes the environment variables available, to control how Javascript is run.

Running JavaScript code can be influenced by a few environment variables, particularly:

\table
    \header
        \li Environment Variable
        \li Description
    \row
        \li \c{QV4_JIT_CALL_THRESHOLD}
        \li The JavaScript engine contains a Just-In-Time compiler (JIT). The JIT will compile
            frequently run JavaScript functions into machine code to run faster. This
            environment variable determines how often a function needs to be run to be
            considered for JIT compilation. The default value is 3 times.
    \row
        \li \c{QV4_FORCE_INTERPRETER}
        \li Setting this environment variable disables the JIT and runs all
            functions through the interpreter, no matter how often they are called.
    \row
        \li \c{QV4_JS_MAX_STACK_SIZE}
        \li The JavaScript engine reserves a special memory area as a stack to run JavaScript.
            This stack is separate from the C++ stack. Usually this area is 4MB in size. If this
            environment variable contains a number, the JavaScript engine interprets it as the
            size of the memory area, in bytes, to be allocated as the JavaScript stack.
    \row
        \li \c{QV4_GC_MAX_STACK_SIZE}
        \li In addition to the regular JavaScript stack, the JavaScript engine keeps another stack
            for the garbage collector, usually 2MB of memory. If the garbage collector needs to
            handle an excessive number of objects at the same time, this stack might overrun.
            If it contains a number, this environment variable is interpreted as the size in bytes
            of the memory area that will be allocated as the stack for the garbage collector.
    \row
        \li \c{QV4_CRASH_ON_STACKOVERFLOW}
        \li Usually the JavaScript engine tries to catch C++ stack overflows caused by
            excessively recursive JavaScript code, and generates a non-fatal error condition.
            There are separate recursion checks for compiling JavaScript and running JavaScript. A
            stack overflow when compiling JavaScript indicates that the code contains deeply nested
            objects and functions. A stack overflow at run-time indicates that the code results in
            a deeply recursive program. The check for this is only indirectly related to the
            JavaScript stack size mentioned above, as each JavaScript function call consumes stack
            space on both, the C++ and the JavaScript stack. The code that checks for excessive
            recursion is necessarily conservative, as the available stack size depends on many
            factors and can often be customized by the user. With this environment variable set, the
            JavaScript engine does not check for stack overflows when compiling or running
            JavaScript and will not generate exceptions for them. Instead, when the stack overflows
            the program attempts an invalid memory access. This most likely terminates the
            program. In turn, the program gets to use up all the stack space the operating system
            can provide.
            \warning malicious code may be able to evade the termination and access unexpected
                     memory locations this way.
    \row
        \li \c{QV4_MAX_CALL_DEPTH}
        \li Stack overflows when running (as opposed to compiling) JavaScript are prevented by
            controlling the call depth: the number of nested function invocations. By
            default, an exception is generated if the call depth exceeds a maximum number tuned
            to the platform's default stack size. If the \c{QV4_MAX_CALL_DEPTH} environment
            variable contains a number, this number is used as maximum call depth. Beware that
            the recursion limit when compiling JavaScript is not affected. The default maximum
            call depth is 1234 on most platforms. On QNX it is 640 because on QNX the default
            stack size is smaller than on most platforms.
    \row
        \li \c{QV4_MM_AGGRESSIVE_GC}
        \li Setting this environment variable runs the garbage collector before each memory
            allocation. This is very expensive at run-time, but it quickly uncovers many memory
            management errors, for example the manual deletion of an object belonging to the QML
            engine from C++.
    \row
        \li \c{QV4_PROFILE_WRITE_PERF_MAP}
        \li On Linux, the \c perf utility can be used to profile programs. To analyze JIT-compiled
            JavaScript functions, it needs to know about their names and locations in memory. To
            provide this information, there's a convention to create a special file called
            \c{perf-<pid>.map} in \e{/tmp} which perf then reads. This environment variable, if
            set, causes the JIT to generate this file.
\endtable

*/