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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#ifndef QQMLDEBUGCONNECTION_P_H
#define QQMLDEBUGCONNECTION_P_H
#include <QtCore/qobject.h>
#include <QtNetwork/qabstractsocket.h>
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
QT_BEGIN_NAMESPACE
class QQmlDebugClient;
class QQmlDebugConnectionPrivate;
class QQmlDebugConnection : public QObject
{
Q_OBJECT
Q_DISABLE_COPY(QQmlDebugConnection)
Q_DECLARE_PRIVATE(QQmlDebugConnection)
public:
QQmlDebugConnection(QObject *parent = nullptr);
~QQmlDebugConnection();
void connectToHost(const QString &hostName, quint16 port);
void startLocalServer(const QString &fileName);
int currentDataStreamVersion() const;
void setMaximumDataStreamVersion(int maximumVersion);
bool isConnected() const;
bool isConnecting() const;
void close();
bool waitForConnected(int msecs = 30000);
QQmlDebugClient *client(const QString &name) const;
bool addClient(const QString &name, QQmlDebugClient *client);
bool removeClient(const QString &name);
float serviceVersion(const QString &serviceName) const;
bool sendMessage(const QString &name, const QByteArray &message);
signals:
void connected();
void disconnected();
void socketError(QAbstractSocket::SocketError socketError);
void socketStateChanged(QAbstractSocket::SocketState socketState);
private:
void newConnection();
void socketConnected();
void socketDisconnected();
void protocolReadyRead();
void handshakeTimeout();
};
QT_END_NAMESPACE
#endif // QQMLDEBUGCONNECTION_P_H
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