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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
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**
****************************************************************************/
#include "qquickdesignerwindowmanager_p.h"
#include "private/qquickwindow_p.h"
#include <QtQuick/QQuickWindow>
#if QT_CONFIG(opengl)
#include <private/qsgdefaultrendercontext_p.h>
#endif
QT_BEGIN_NAMESPACE
QQuickDesignerWindowManager::QQuickDesignerWindowManager()
: m_sgContext(QSGContext::createDefaultContext())
{
m_renderContext.reset(m_sgContext.data()->createRenderContext());
}
void QQuickDesignerWindowManager::show(QQuickWindow *window)
{
makeOpenGLContext(window);
}
void QQuickDesignerWindowManager::hide(QQuickWindow *)
{
}
void QQuickDesignerWindowManager::windowDestroyed(QQuickWindow *)
{
}
void QQuickDesignerWindowManager::makeOpenGLContext(QQuickWindow *window)
{
#if QT_CONFIG(opengl)
if (!m_openGlContext) {
m_openGlContext.reset(new QOpenGLContext());
m_openGlContext->setFormat(window->requestedFormat());
m_openGlContext->create();
if (!m_openGlContext->makeCurrent(window))
qWarning("QQuickWindow: makeCurrent() failed...");
QSGDefaultRenderContext::InitParams params;
params.sampleCount = qMax(1, m_openGlContext->format().samples());
params.openGLContext = m_openGlContext.data();
params.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio();
params.maybeSurface = window;
m_renderContext->initialize(¶ms);
} else {
m_openGlContext->makeCurrent(window);
}
#else
Q_UNUSED(window)
#endif
}
void QQuickDesignerWindowManager::exposureChanged(QQuickWindow *)
{
}
QImage QQuickDesignerWindowManager::grab(QQuickWindow *)
{
return QImage();
}
void QQuickDesignerWindowManager::maybeUpdate(QQuickWindow *)
{
}
QSGContext *QQuickDesignerWindowManager::sceneGraphContext() const
{
return m_sgContext.data();
}
void QQuickDesignerWindowManager::createOpenGLContext(QQuickWindow *window)
{
window->create();
window->update();
}
void QQuickDesignerWindowManager::update(QQuickWindow *window)
{
makeOpenGLContext(window);
}
QT_END_NAMESPACE
#include "moc_qquickdesignerwindowmanager_p.cpp"
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