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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
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**
****************************************************************************/
#ifndef DESIGNERWINDOWMANAGER_P_H
#define DESIGNERWINDOWMANAGER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/QScopedPointer>
#include <private/qsgrenderloop_p.h>
#include <private/qtquickglobal_p.h>
#include <private/qsgcontext_p.h>
#if QT_CONFIG(opengl)
# include <QtGui/QOpenGLContext>
#endif
QT_BEGIN_NAMESPACE
class QQuickWindow;
class QSGContext;
class QSGDefaultRenderContext;
class QAnimationDriver;
class QQuickDesignerWindowManager : public QSGRenderLoop
{
Q_OBJECT
public:
QQuickDesignerWindowManager();
void show(QQuickWindow *window) override;
void hide(QQuickWindow *window) override;
void windowDestroyed(QQuickWindow *window) override;
void makeOpenGLContext(QQuickWindow *window);
void exposureChanged(QQuickWindow *window) override;
QImage grab(QQuickWindow *window) override;
void maybeUpdate(QQuickWindow *window) override;
void update(QQuickWindow *window) override; // identical for this implementation.
void releaseResources(QQuickWindow *) override { }
QAnimationDriver *animationDriver() const override { return nullptr; }
QSGContext *sceneGraphContext() const override;
QSGRenderContext *createRenderContext(QSGContext *) const override { return m_renderContext.data(); }
static void createOpenGLContext(QQuickWindow *window);
private:
#if QT_CONFIG(opengl)
QScopedPointer<QOpenGLContext> m_openGlContext;
#endif
QScopedPointer<QSGContext> m_sgContext;
QScopedPointer<QSGRenderContext> m_renderContext;
};
QT_END_NAMESPACE
#endif // DESIGNERWINDOWMANAGER_P_H
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