1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
|
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\page quick-changes-qt6.html
\title Changes to Qt Quick
\ingroup changes-qt-5-to-6
\brief Migrate Qt Quick to Qt 6.
Qt 6 is a result of the conscious effort to make the framework more
efficient and easy to use.
We try to maintain binary and source compatibility for all the public
APIs in each release. But some changes were inevitable in an effort to
make Qt a better framework.
In this topic we summarize those changes in Qt Quick, and provide
guidance to handle them.
\section1 Changes to Qt Quick
\section2 Changes to QQuickItem
QQuickItem's geometryChanged() function was renamed to
\l{QQuickItem::}{geometryChange()}.
\section2 Changes to QQuickWidget
QQuickWidget is functional only when the scenegraph is rendering with
OpenGL. It will not be functional when using another graphics API, such as
Vulkan or Metal. Applications relying on QQuickWidget should force the usage
of OpenGL by calling
\c{QQuickWindow::setGraphicsApi(QSGRendererInterface::OpenGLRhi)} in their
main() function.
\section1 Changes to Qt Quick Scenegraph
Here are changes to the \l{Qt Quick Scenegraph} from Qt 5 to Qt 6.
\section2 Changes to QQuick* APIs
\list
\li Applications wishing to integrate their own set of Vulkan, Metal, or
Direct3D rendering commands should be aware of new QQuickWindow signals in
addition to QQuickWindow::beforeRendering() and afterRendering(). The
existing Qt 5 pattern of connecting to just beforeRendering or
afterRendering is often not sufficient anymore on its own, and will likely
need to be complemented by connecting to additional signals, such as
\l{QQuickWindow::beforeRenderPassRecording()}{beforeRenderPassRecording()}
or \l{QQuickWindow::afterRenderPassRecording()}{afterRenderPassRecording()}.
\li Applications that rely on the QQuickWindow::beforeRendering() or
afterRendering() signals to issue their own set of OpenGL rendering commands
should call QQuickWindow::beginExternalCommands() before, and
QQuickWindow::endExternalCommands() after, the OpenGL calls. This ensures
that state changes made by the application code does not lead to confusion
with regards to the scene graph renderer's own cached state. Note however,
that, just like in Qt 5, changing OpenGL 3.x or 4.x state that is not used
by the Qt Quick renderer can still lead to unexpected issues, so therefore
application are advised to reset any such OpenGL state to the default value
before returning from the slots or lambdas connected to these signals.
\li The existing QQuickWindow::setRenderTarget() overloads, and the
related getters, are removed and replaced by a new function taking a
QQuickRenderTarget. Applications performing redirected rendering in
combination with QQuickRenderControl are now expected to use this new
function to specify the render target in a manner that is not tied to
OpenGL.
\li The QQuickWindow::setSceneGraphBackend() overload taking a
QSGRendererInterface::GraphicsApi argument has been renamed to
\l{QQuickWindow::setGraphicsApi()}{setGraphicsApi()}.
\li The QQuickWindow functions setPersistentOpenGLContext and
isPersistentOpenGLContext are renamed, and are now
QQuickWindow::setPersistentGraphics() and
QQuickWindow::isPersistentGraphics().
\li setClearBeforeRendering() and clearBeforeRendering() have been removed
from QQuickWindow. There is no option for skipping the color buffer clearing
in Qt 6. Calling setClearBeforeRendering() was often necessary in Qt 5 in
combination with underlays, to prevent Qt Quick from clearing the content
rendered into the color buffer. In Qt 6, there is a more robust approach:
connecting to the \c beforeRenderPassRecording() signal,
that is emitted after clearing, but before rendering Qt Quick's content.
\li The QQuickWindow::openglContext() function has been removed. When the
application has ensured the scene graph is using OpenGL for rendering, it
can query the QOpenGLContext from QSGRendererInterface::getResource().
\li The QQuickWindow::openglContextCreated() signal has been removed.
\li The deprecated QQuickWindow::createTextureFromId() function has been
removed. Instead, use the fromNative() function from
QPlatformInterface::QSGOpenGLTexture, QPlatformInterface::QSGVulkanTexture,
QPlatformInterface::QSGD3D11Texture, or QPlatformInterface::QSGMetalTexture.
\endlist
\li The QQuickFramebufferObject class is available with an unchanged API,
but is only functional when the scenegraph is rendering with OpenGL. It will
not be functional when using another graphics API, such as Vulkan or Metal.
Applications relying on QQuickFramebufferObject should force the usage of
OpenGL by calling
\c{QQuickWindow::setGraphicsApi(QSGRendererInterface::OpenGLRhi)} in their
main() function.
\li QQuickRenderControl has a slightly changed API: grab() is now
removed, use QQuickWindow::grabWindow() instead, where applicable. The
initialize() function no longer takes a QOpenGLContext. Applications are
now also required to call QQuickRenderControl::beginFrame() and
QQuickRenderControl::endFrame() as appropriate. When multisampling is
desired, the new function QQuickRenderControl::setSamples() must be
called to indicate the sample count.
\li Applications wishing to perform Qt Quick rendering in combination
with an existing native graphics device or context object must take the
new QQuickWindow::setGraphicsDevice() function into use as
QQuickRenderControl no longer provides the
\c{initialize(QOpenGLContext*)} function.
\li Setting QQuickPaintedItem and Context2D to \c Framebuffer mode has
no effect. It will behave as if the mode was set to the default Image
mode.
\li The environment variable \c{QSG_NO_DEPTH_BUFFER} is still supported in
Qt 6.0, but its usage is recommended to be replaced by calling
\l{QQuickGraphicsConfiguration::setDepthBufferFor2D()}{setDepthBufferFor2D()}
on a QQuickGraphicsConfiguration that is then associated with the
QQuickWindow.
\endlist
\section1 Changes to QSG* APIs
\list
\li QSGMaterialShader has a changed interface. Implementations should
not rely on OpenGL anymore, and cannot assume that functions, such as
the now-removed updateState(), are called with a QOpenGLContext
current. In the new, data-oriented interface updateState() is replaced
by \l{QSGMaterialShader::updateUniformData()}{updateUniformData()},
\l{QSGMaterialShader::updateSampledImage()}{updateSampledImage()}, and
\l{QSGMaterialShader::updateGraphicsPipelineState()}{updateGraphicsPipelineState()}.
Instead of GLSL shader code provided as strings, shaders are now
expected to be preprocessed by the tools from the Qt Shader Tools
module, such as the \c qsb command line tool, thus ensuring the shader
assets are usable regardless of which graphics API (Vulkan, Metal,
OpenGL, or Direct 3D) is used at run time.
\li QSGEngine has been removed. In the unlikely case of an application
utilizing this class, it is recommended to port to using
QQuickRenderControl instead.
\li QSGAbstractRenderer is no longer public. The usage of this class made
sense only in combination with QSGEngine, and with that class being
removed QSGAbstractRenderer has been moved back to private.
\li The QSGSimpleMaterial convenience class has been
removed. Applications are expected to use the revised, OpenGL-independent
QSGMaterial APIs instead.
\li To access the underlying native texture object for a QSGTexture,
textureId() is no longer available. Instead, use
QSGTexture::platformInterface() with QPlatformInterface::QSGOpenGLTexture,
QPlatformInterface::QSGVulkanTexture, QPlatformInterface::QSGD3D11Texture,
or QPlatformInterface::QSGMetalTexture.
\li Subclasses of QSGImageNode are now required to override new
additional virtuals, such as setAnisotropyLevel() and anisotropyLevel().
\li Subclasses of QSGTexture will likely need to be redesigned. Some of
the OpenGL-specific virtual functions, such as bind() or
updateBindOptions(), are no longer present, while there are new virtuals
that are mandatory to implement, such as
\l{QSGTexture::comparisonKey()}{comparisonKey()}.
\endlist
*/
|