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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
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**
****************************************************************************/
#ifndef QQUICKHANDLERPOINT_H
#define QQUICKHANDLERPOINT_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquickpointerdevicehandler_p.h"
QT_BEGIN_NAMESPACE
class QQuickMultiPointHandler;
class QQuickSinglePointHandler;
class Q_QUICK_PRIVATE_EXPORT QQuickHandlerPoint {
Q_GADGET
Q_PROPERTY(int id READ id)
Q_PROPERTY(QPointingDeviceUniqueId uniqueId READ uniqueId)
Q_PROPERTY(QPointF position READ position)
Q_PROPERTY(QPointF scenePosition READ scenePosition)
Q_PROPERTY(QPointF pressPosition READ pressPosition)
Q_PROPERTY(QPointF scenePressPosition READ scenePressPosition)
Q_PROPERTY(QPointF sceneGrabPosition READ sceneGrabPosition)
Q_PROPERTY(Qt::MouseButtons pressedButtons READ pressedButtons)
Q_PROPERTY(Qt::KeyboardModifiers modifiers READ modifiers)
Q_PROPERTY(QVector2D velocity READ velocity)
Q_PROPERTY(qreal rotation READ rotation)
Q_PROPERTY(qreal pressure READ pressure)
Q_PROPERTY(QSizeF ellipseDiameters READ ellipseDiameters)
public:
QQuickHandlerPoint();
int id() const { return m_id; }
Qt::MouseButtons pressedButtons() const { return m_pressedButtons; }
Qt::KeyboardModifiers modifiers() const { return m_pressedModifiers; }
QPointF pressPosition() const { return m_pressPosition; }
QPointF scenePressPosition() const { return m_scenePressPosition; }
QPointF sceneGrabPosition() const { return m_sceneGrabPosition; }
QPointF position() const { return m_position; }
QPointF scenePosition() const { return m_scenePosition; }
QVector2D velocity() const { return m_velocity; }
qreal rotation() const { return m_rotation; }
qreal pressure() const { return m_pressure; }
QSizeF ellipseDiameters() const { return m_ellipseDiameters; }
QPointingDeviceUniqueId uniqueId() const { return m_uniqueId; }
void localize(QQuickItem *item);
void reset();
void reset(const QQuickEventPoint *point);
void reset(const QVector<QQuickHandlerPoint> &points);
private:
int m_id = 0;
QPointingDeviceUniqueId m_uniqueId;
Qt::MouseButtons m_pressedButtons = Qt::NoButton;
Qt::KeyboardModifiers m_pressedModifiers = Qt::NoModifier;
QPointF m_position;
QPointF m_scenePosition;
QPointF m_pressPosition;
QPointF m_scenePressPosition;
QPointF m_sceneGrabPosition;
QVector2D m_velocity;
qreal m_rotation = 0;
qreal m_pressure = 0;
QSizeF m_ellipseDiameters;
friend class QQuickMultiPointHandler;
friend class QQuickSinglePointHandler;
};
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQuickHandlerPoint)
#endif // QQUICKHANDLERPOINT_H
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