aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/handlers/qquickpinchhandler.cpp
blob: 9ae2116d39f9aebc7c6838634d8fc6f5306d04d9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qquickpinchhandler_p.h"
#include <QtQml/qqmlinfo.h>
#include <QtQuick/qquickwindow.h>
#include <private/qsgadaptationlayer_p.h>
#include <private/qquickitem_p.h>
#include <private/qguiapplication_p.h>
#include <private/qquickwindow_p.h>
#include <QEvent>
#include <QMouseEvent>
#include <QDebug>
#include <qpa/qplatformnativeinterface.h>
#include <math.h>

QT_BEGIN_NAMESPACE

Q_LOGGING_CATEGORY(lcPinchHandler, "qt.quick.handler.pinch")

/*!
    \qmltype PinchHandler
    \instantiates QQuickPinchHandler
    \inherits MultiPointHandler
    \inqmlmodule QtQuick
    \ingroup qtquick-input-handlers
    \brief Handler for pinch gestures.

    PinchHandler is a handler that interprets a multi-finger gesture to
    interactively rotate, zoom, and drag an Item. Like other Input Handlers,
    by default it is fully functional, and manipulates its \l target,
    which is the Item within which it is declared.

    \snippet pointerHandlers/pinchHandler.qml 0

    It has properties to restrict the range of dragging, rotation, and zoom.

    If it is declared within one Item but is assigned a different \l target, it
    handles events within the bounds of the outer Item but manipulates the
    \c target Item instead:

    \snippet pointerHandlers/pinchHandlerDifferentTarget.qml 0

    A third way to use it is to set \l target to \c null and react to property
    changes in some other way:

    \snippet pointerHandlers/pinchHandlerNullTarget.qml 0

    \image touchpoints-pinchhandler.png

    \sa PinchArea
*/

QQuickPinchHandler::QQuickPinchHandler(QQuickItem *parent)
    : QQuickMultiPointHandler(parent, 2)
{
}

/*!
    \qmlproperty real QtQuick::PinchHandler::minimumScale

    The minimum acceptable \l {Item::scale}{scale} to be applied
    to the \l target.
*/
void QQuickPinchHandler::setMinimumScale(qreal minimumScale)
{
    if (qFuzzyCompare(m_minimumScale, minimumScale))
        return;

    m_minimumScale = minimumScale;
    emit minimumScaleChanged();
}

/*!
    \qmlproperty real QtQuick::PinchHandler::maximumScale

    The maximum acceptable \l {Item::scale}{scale} to be applied
    to the \l target.
*/
void QQuickPinchHandler::setMaximumScale(qreal maximumScale)
{
    if (qFuzzyCompare(m_maximumScale, maximumScale))
        return;

    m_maximumScale = maximumScale;
    emit maximumScaleChanged();
}

/*!
    \qmlproperty real QtQuick::PinchHandler::minimumRotation

    The minimum acceptable \l {Item::rotation}{rotation} to be applied
    to the \l target.
*/
void QQuickPinchHandler::setMinimumRotation(qreal minimumRotation)
{
    if (qFuzzyCompare(m_minimumRotation, minimumRotation))
        return;

    m_minimumRotation = minimumRotation;
    emit minimumRotationChanged();
}

/*!
    \qmlproperty real QtQuick::PinchHandler::maximumRotation

    The maximum acceptable \l {Item::rotation}{rotation} to be applied
    to the \l target.
*/
void QQuickPinchHandler::setMaximumRotation(qreal maximumRotation)
{
    if (qFuzzyCompare(m_maximumRotation, maximumRotation))
        return;

    m_maximumRotation = maximumRotation;
    emit maximumRotationChanged();
}

#if QT_DEPRECATED_SINCE(5, 12)
void QQuickPinchHandler::warnAboutMinMaxDeprecated() const
{
    qmlWarning(this) << "min and max constraints are now part of the xAxis and yAxis properties";
}

void QQuickPinchHandler::setMinimumX(qreal minX)
{
    warnAboutMinMaxDeprecated();
    if (qFuzzyCompare(m_minimumX, minX))
        return;
    m_minimumX = minX;
    emit minimumXChanged();
}

void QQuickPinchHandler::setMaximumX(qreal maxX)
{
    warnAboutMinMaxDeprecated();
    if (qFuzzyCompare(m_maximumX, maxX))
        return;
    m_maximumX = maxX;
    emit maximumXChanged();
}

void QQuickPinchHandler::setMinimumY(qreal minY)
{
    warnAboutMinMaxDeprecated();
    if (qFuzzyCompare(m_minimumY, minY))
        return;
    m_minimumY = minY;
    emit minimumYChanged();
}

void QQuickPinchHandler::setMaximumY(qreal maxY)
{
    warnAboutMinMaxDeprecated();
    if (qFuzzyCompare(m_maximumY, maxY))
        return;
    m_maximumY = maxY;
    emit maximumYChanged();
}
#endif

bool QQuickPinchHandler::wantsPointerEvent(QQuickPointerEvent *event)
{
    if (!QQuickMultiPointHandler::wantsPointerEvent(event))
        return false;

#if QT_CONFIG(gestures)
    if (const auto gesture = event->asPointerNativeGestureEvent()) {
        if (minimumPointCount() == 2) {
            switch (gesture->type()) {
            case Qt::BeginNativeGesture:
            case Qt::EndNativeGesture:
            case Qt::ZoomNativeGesture:
            case Qt::RotateNativeGesture:
                return parentContains(event->point(0));
            default:
                return false;
            }
        } else {
            return false;
        }
    }
#endif

    return true;
}

/*!
    \qmlpropertygroup QtQuick::PinchHandler::xAxis
    \qmlproperty real QtQuick::PinchHandler::xAxis.minimum
    \qmlproperty real QtQuick::PinchHandler::xAxis.maximum
    \qmlproperty bool QtQuick::PinchHandler::xAxis.enabled

    \c xAxis controls the constraints for horizontal translation of the \l target item.

    \c minimum is the minimum acceptable x coordinate of the translation.
    \c maximum is the maximum acceptable x coordinate of the translation.
    If \c enabled is true, horizontal dragging is allowed.
 */

/*!
    \qmlpropertygroup QtQuick::PinchHandler::yAxis
    \qmlproperty real QtQuick::PinchHandler::yAxis.minimum
    \qmlproperty real QtQuick::PinchHandler::yAxis.maximum
    \qmlproperty bool QtQuick::PinchHandler::yAxis.enabled

    \c yAxis controls the constraints for vertical translation of the \l target item.

    \c minimum is the minimum acceptable y coordinate of the translation.
    \c maximum is the maximum acceptable y coordinate of the translation.
    If \c enabled is true, vertical dragging is allowed.
 */

/*!
    \qmlproperty int QtQuick::PinchHandler::minimumTouchPoints

    The pinch begins when this number of fingers are pressed.
    Until then, PinchHandler tracks the positions of any pressed fingers,
    but if it's an insufficient number, it does not scale or rotate
    its \l target, and the \l active property will remain false.
*/

/*!
    \qmlproperty bool QtQuick::PinchHandler::active

    This property is true when all the constraints (epecially \l minimumTouchPoints)
    are satisfied and the \l target, if any, is being manipulated.
*/

void QQuickPinchHandler::onActiveChanged()
{
    QQuickMultiPointHandler::onActiveChanged();
    if (active()) {
        m_startMatrix = QMatrix4x4();
        m_startAngles = angles(m_centroid.sceneGrabPosition());
        m_startDistance = averageTouchPointDistance(m_centroid.sceneGrabPosition());
        m_activeRotation = 0;
        m_activeTranslation = QVector2D();
        if (const QQuickItem *t = target()) {
            m_startScale = t->scale(); // TODO incompatible with independent x/y scaling
            m_startRotation = t->rotation();
            QVector3D xformOrigin(t->transformOriginPoint());
            m_startMatrix.translate(float(t->x()), float(t->y()));
            m_startMatrix.translate(xformOrigin);
            m_startMatrix.scale(float(m_startScale));
            m_startMatrix.rotate(float(m_startRotation), 0, 0, -1);
            m_startMatrix.translate(-xformOrigin);
        } else {
            m_startScale = m_accumulatedScale;
            m_startRotation = 0;
        }
        qCInfo(lcPinchHandler) << "activated with starting scale" << m_startScale << "rotation" << m_startRotation;
    } else {
        qCInfo(lcPinchHandler) << "deactivated with scale" << m_activeScale << "rotation" << m_activeRotation;
    }
}

void QQuickPinchHandler::handlePointerEventImpl(QQuickPointerEvent *event)
{
    if (Q_UNLIKELY(lcPinchHandler().isDebugEnabled())) {
        for (const QQuickHandlerPoint &p : m_currentPoints)
            qCDebug(lcPinchHandler) << hex << p.id() << p.sceneGrabPosition() << "->" << p.scenePosition();
    }
    QQuickMultiPointHandler::handlePointerEventImpl(event);

    qreal dist = 0;
#if QT_CONFIG(gestures)
    if (const auto gesture = event->asPointerNativeGestureEvent()) {
        m_centroid.reset(event->point(0));
        switch (gesture->type()) {
        case Qt::EndNativeGesture:
            m_activeScale = 1;
            m_activeRotation = 0;
            m_activeTranslation = QVector2D();
            m_centroid.reset();
            setActive(false);
            emit updated();
            return;
        case Qt::ZoomNativeGesture:
            m_activeScale *= 1 + gesture->value();
            break;
        case Qt::RotateNativeGesture:
            m_activeRotation += gesture->value();
            break;
        default:
            // Nothing of interest (which is unexpected, because wantsPointerEvent() should have returned false)
            return;
        }
        if (!active()) {
            setActive(true);
            // Native gestures for 2-finger pinch do not allow dragging, so
            // the centroid won't move during the gesture, and translation stays at zero
            m_activeTranslation = QVector2D();
        }
    } else
#endif // QT_CONFIG(gestures)
    {
        const bool containsReleasedPoints = event->isReleaseEvent();
        QVector<QQuickEventPoint *> chosenPoints;
        for (const QQuickHandlerPoint &p : m_currentPoints) {
            QQuickEventPoint *ep = event->pointById(p.id());
            chosenPoints << ep;
        }
        if (!active()) {
            // Verify that at least one of the points has moved beyond threshold needed to activate the handler
            int numberOfPointsDraggedOverThreshold = 0;
            QVector2D accumulatedDrag;
            const QVector2D currentCentroid(m_centroid.scenePosition());
            const QVector2D pressCentroid(m_centroid.scenePressPosition());

            QStyleHints *styleHints = QGuiApplication::styleHints();
            const int dragThreshold = styleHints->startDragDistance();
            const int dragThresholdSquared = dragThreshold * dragThreshold;

            double accumulatedCentroidDistance = 0;     // Used to detect scale
            if (event->isPressEvent())
                m_accumulatedStartCentroidDistance = 0;   // Used to detect scale

            float accumulatedMovementMagnitude = 0;

            for (QQuickEventPoint *point : qAsConst(chosenPoints)) {
                if (!containsReleasedPoints) {
                    accumulatedDrag += QVector2D(point->scenePressPosition() - point->scenePosition());
                    /*
                       In order to detect a drag, we want to check if all points have moved more or
                       less in the same direction.

                       We then take each point, and convert the point to a local coordinate system where
                       the centroid is the origin. This is done both for the press positions and the
                       current positions. We will then have two positions:

                       - pressCentroidRelativePosition
                           is the start point relative to the press centroid
                       - currentCentroidRelativePosition
                           is the current point relative to the current centroid

                       If those two points are far enough apart, it might not be considered as a drag
                       anymore. (Note that the threshold will matched to the average of the relative
                       movement of all the points). Therefore, a big relative movement will make a big
                       contribution to the average relative movement.

                       The algorithm then can be described as:
                         For each point:
                          - Calculate vector pressCentroidRelativePosition (from the press centroid to the press position)
                          - Calculate vector currentCentroidRelativePosition (from the current centroid to the current position)
                          - Calculate the relative movement vector:

                             centroidRelativeMovement = currentCentroidRelativePosition - pressCentroidRelativePosition

                           and measure its magnitude. Add the magnitude to the accumulatedMovementMagnitude.

                         Finally, if the accumulatedMovementMagnitude is below some threshold, it means
                         that the points were stationary or they were moved in parallel (e.g. the hand
                         was moved, but the relative position between each finger remained very much
                         the same). This is then used to rule out if there is a rotation or scale.
                    */
                    QVector2D pressCentroidRelativePosition = QVector2D(point->scenePosition()) - currentCentroid;
                    QVector2D currentCentroidRelativePosition = QVector2D(point->scenePressPosition()) - pressCentroid;
                    QVector2D centroidRelativeMovement = currentCentroidRelativePosition - pressCentroidRelativePosition;
                    accumulatedMovementMagnitude += centroidRelativeMovement.length();

                    accumulatedCentroidDistance += qreal(pressCentroidRelativePosition.length());
                    if (event->isPressEvent())
                        m_accumulatedStartCentroidDistance += qreal((QVector2D(point->scenePressPosition()) - pressCentroid).length());
                } else {
                    setPassiveGrab(point);
                }
                if (point->state() == QQuickEventPoint::Pressed) {
                    point->setAccepted(false); // don't stop propagation
                    setPassiveGrab(point);
                }
                if (QQuickWindowPrivate::dragOverThreshold(point))
                    ++numberOfPointsDraggedOverThreshold;
            }

            const bool requiredNumberOfPointsDraggedOverThreshold = numberOfPointsDraggedOverThreshold >= minimumPointCount() && numberOfPointsDraggedOverThreshold <= maximumPointCount();
            accumulatedMovementMagnitude /= m_currentPoints.count();

            QVector2D avgDrag = accumulatedDrag / m_currentPoints.count();
            if (!xAxis()->enabled())
                avgDrag.setX(0);
            if (!yAxis()->enabled())
                avgDrag.setY(0);

            const qreal centroidMovementDelta = qreal((currentCentroid - pressCentroid).length());

            qreal distanceToCentroidDelta = qAbs(accumulatedCentroidDistance - m_accumulatedStartCentroidDistance); // Used to detect scale
            if (numberOfPointsDraggedOverThreshold >= 1) {
                if (requiredNumberOfPointsDraggedOverThreshold && avgDrag.lengthSquared() >= dragThresholdSquared && accumulatedMovementMagnitude < dragThreshold) {
                    // Drag
                    if (grabPoints(chosenPoints))
                        setActive(true);
                } else if (distanceToCentroidDelta > dragThreshold) {    // all points should in accumulation have been moved beyond threshold (?)
                    // Scale
                    if (grabPoints(chosenPoints))
                        setActive(true);
                } else if (distanceToCentroidDelta < dragThreshold && (centroidMovementDelta < dragThreshold)) {
                    // Rotate
                    // Since it wasn't a scale and if we exceeded the dragthreshold, and the
                    // centroid didn't moved much, the points must have been moved around the centroid.
                    if (grabPoints(chosenPoints))
                        setActive(true);
                }
            }
            if (!active())
                return;
        }

        // avoid mapping the minima and maxima, as they might have unmappable values
        // such as -inf/+inf. Because of this we perform the bounding to min/max in local coords.
        // 1. scale
        dist = averageTouchPointDistance(m_centroid.scenePosition());
        m_activeScale = dist / m_startDistance;
        m_activeScale = qBound(m_minimumScale/m_startScale, m_activeScale, m_maximumScale/m_startScale);

        // 2. rotate
        QVector<PointData> newAngles = angles(m_centroid.scenePosition());
        const qreal angleDelta = averageAngleDelta(m_startAngles, newAngles);
        m_activeRotation += angleDelta;
        m_startAngles = std::move(newAngles);

        if (!containsReleasedPoints)
            acceptPoints(chosenPoints);
    }

    const qreal totalRotation = m_startRotation + m_activeRotation;
    const qreal rotation = qBound(m_minimumRotation, totalRotation, m_maximumRotation);
    m_activeRotation += (rotation - totalRotation);   //adjust for the potential bounding above
    m_accumulatedScale = m_startScale * m_activeScale;

    if (target() && target()->parentItem()) {
        const QPointF centroidParentPos = target()->parentItem()->mapFromScene(m_centroid.scenePosition());
        // 3. Drag/translate
        const QPointF centroidStartParentPos = target()->parentItem()->mapFromScene(m_centroid.sceneGrabPosition());
        m_activeTranslation = QVector2D(centroidParentPos - centroidStartParentPos);
        // apply rotation + scaling around the centroid - then apply translation.
        QMatrix4x4 mat;

        const QVector3D centroidParentVector(centroidParentPos);
        mat.translate(centroidParentVector);
        mat.rotate(float(m_activeRotation), 0, 0, 1);
        mat.scale(float(m_activeScale));
        mat.translate(-centroidParentVector);
        mat.translate(QVector3D(m_activeTranslation));

        mat = mat * m_startMatrix;

        QPointF xformOriginPoint = target()->transformOriginPoint();
        QPointF pos = mat * xformOriginPoint;
        pos -= xformOriginPoint;

        if (xAxis()->enabled())
            pos.setX(qBound(xAxis()->minimum(), pos.x(), xAxis()->maximum()));
        else
            pos.rx() -= qreal(m_activeTranslation.x());
        if (yAxis()->enabled())
            pos.setY(qBound(yAxis()->minimum(), pos.y(), yAxis()->maximum()));
        else
            pos.ry() -= qreal(m_activeTranslation.y());

        target()->setPosition(pos);
        target()->setRotation(rotation);
        target()->setScale(m_accumulatedScale);
    } else {
        m_activeTranslation = QVector2D(m_centroid.scenePosition() - m_centroid.scenePressPosition());
    }

    qCDebug(lcPinchHandler) << "centroid" << m_centroid.scenePressPosition() << "->"  << m_centroid.scenePosition()
                            << ", distance" << m_startDistance << "->" << dist
                            << ", startScale" << m_startScale << "->" << m_accumulatedScale
                            << ", activeRotation" << m_activeRotation
                            << ", rotation" << rotation
                            << " from " << event->device()->type();

    emit updated();
}

/*!
    \readonly
    \qmlproperty QtQuick::HandlerPoint QtQuick::PinchHandler::centroid

    A point exactly in the middle of the currently-pressed touch points.
    The \l target will be rotated around this point.
*/

/*!
    \readonly
    \qmlproperty real QtQuick::PinchHandler::scale

    The scale factor that will automatically be set on the \l target if it is not null.
    Otherwise, bindings can be used to do arbitrary things with this value.
    While the pinch gesture is being performed, it is continuously multiplied by
    \l activeScale; after the gesture ends, it stays the same; and when the next
    pinch gesture begins, it begins to be multiplied by activeScale again.
*/

/*!
    \readonly
    \qmlproperty real QtQuick::PinchHandler::activeScale

    The scale factor while the pinch gesture is being performed.
    It is 1.0 when the gesture begins, increases as the touchpoints are spread
    apart, and decreases as the touchpoints are brought together.
    If \l target is not null, its \l {Item::scale}{scale} will be automatically
    multiplied by this value.
    Otherwise, bindings can be used to do arbitrary things with this value.
*/

/*!
    \readonly
    \qmlproperty real QtQuick::PinchHandler::rotation

    The rotation of the pinch gesture in degrees, with positive values clockwise.
    It is 0 when the gesture begins. If \l target is not null, this will be
    automatically applied to its \l {Item::rotation}{rotation}. Otherwise,
    bindings can be used to do arbitrary things with this value.
*/

/*!
    \readonly
    \qmlproperty QVector2D QtQuick::PinchHandler::translation

    The translation of the gesture \l centroid. It is \c (0, 0) when the
    gesture begins.
*/

QT_END_NAMESPACE