aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/items/qquickanimatedsprite_p.h
blob: 1e5981c1a48306851cfb4f29736c1c012a1a7e72 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QQUICKANIMATEDSPRITE_P_H
#define QQUICKANIMATEDSPRITE_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtQuick/QQuickItem>
#include <private/qquicksprite_p.h>
#include <QtCore/qelapsedtimer.h>

QT_BEGIN_NAMESPACE

class QSGContext;
class QQuickSprite;
class QQuickSpriteEngine;
class QSGGeometryNode;
class QQuickAnimatedSpriteMaterial;
class Q_AUTOTEST_EXPORT QQuickAnimatedSprite : public QQuickItem
{
    Q_OBJECT
    Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged)
    Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged)
    //###try to share similar spriteEngines for less overhead?
    //These properties come out of QQuickSprite, since an AnimatedSprite is a renderer for a single sprite
    Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
    Q_PROPERTY(bool reverse READ reverse WRITE setReverse NOTIFY reverseChanged)
    Q_PROPERTY(bool frameSync READ frameSync WRITE setFrameSync NOTIFY frameSyncChanged)
    Q_PROPERTY(int frameCount READ frameCount WRITE setFrameCount NOTIFY frameCountChanged)
    //If frame height or width is not specified, it is assumed to be a single long row of square frames.
    //Otherwise, it can be multiple contiguous rows, when one row runs out the next will be used.
    Q_PROPERTY(int frameHeight READ frameHeight WRITE setFrameHeight NOTIFY frameHeightChanged)
    Q_PROPERTY(int frameWidth READ frameWidth WRITE setFrameWidth NOTIFY frameWidthChanged)
    Q_PROPERTY(int frameX READ frameX WRITE setFrameX NOTIFY frameXChanged)
    Q_PROPERTY(int frameY READ frameY WRITE setFrameY NOTIFY frameYChanged)
    //Precedence order: frameRate, frameDuration
    Q_PROPERTY(qreal frameRate READ frameRate WRITE setFrameRate NOTIFY frameRateChanged RESET resetFrameRate)
    Q_PROPERTY(int frameDuration READ frameDuration WRITE setFrameDuration NOTIFY frameDurationChanged RESET resetFrameDuration)
    //Extra Simple Sprite Stuff
    Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged)
    Q_PROPERTY(bool paused READ paused WRITE setPaused NOTIFY pausedChanged)
    Q_PROPERTY(int currentFrame READ currentFrame WRITE setCurrentFrame NOTIFY currentFrameChanged)

public:
    explicit QQuickAnimatedSprite(QQuickItem *parent = 0);
    enum LoopParameters {
        Infinite = -1
    };
    Q_ENUM(LoopParameters)

    bool running() const
    {
        return m_running;
    }

    bool interpolate() const
    {
        return m_interpolate;
    }

    QUrl source() const
    {
        return m_sprite->source();
    }

    bool reverse() const
    {
        return m_sprite->reverse();
    }

    bool frameSync() const
    {
        return m_sprite->frameSync();
    }

    int frameCount() const
    {
        return m_sprite->frames();
    }

    int frameHeight() const
    {
        return m_sprite->frameHeight();
    }

    int frameWidth() const
    {
        return m_sprite->frameWidth();
    }

    int frameX() const
    {
        return m_sprite->frameX();
    }

    int frameY() const
    {
        return m_sprite->frameY();
    }

    qreal frameRate() const
    {
        return m_sprite->frameRate();
    }

    int frameDuration() const
    {
        return m_sprite->frameDuration();
    }

    int loops() const
    {
        return m_loops;
    }

    bool paused() const
    {
        return m_paused;
    }

    int currentFrame() const
    {
        return m_curFrame;
    }

Q_SIGNALS:

    void pausedChanged(bool arg);
    void runningChanged(bool arg);
    void interpolateChanged(bool arg);

    void sourceChanged(QUrl arg);

    void reverseChanged(bool arg);

    void frameSyncChanged(bool arg);

    void frameCountChanged(int arg);

    void frameHeightChanged(int arg);

    void frameWidthChanged(int arg);

    void frameXChanged(int arg);

    void frameYChanged(int arg);

    void frameRateChanged(qreal arg);

    void frameDurationChanged(int arg);

    void loopsChanged(int arg);

    void currentFrameChanged(int arg);

public Q_SLOTS:
    void start();
    void stop();
    void restart() {stop(); start();}
    void advance(int frames=1);
    void pause();
    void resume();

    void setRunning(bool arg)
    {
        if (m_running != arg) {
            if (m_running)
                stop();
            else
                start();
        }
    }

    void setPaused(bool arg)
    {
        if (m_paused != arg) {
            if (m_paused)
                resume();
            else
                pause();
        }
    }

    void setInterpolate(bool arg)
    {
        if (m_interpolate != arg) {
            m_interpolate = arg;
            Q_EMIT interpolateChanged(arg);
        }
    }

    void setSource(QUrl arg)
    {
        if (m_sprite->m_source != arg) {
            m_sprite->setSource(arg);
            Q_EMIT sourceChanged(arg);
            reloadImage();
        }
    }

    void setReverse(bool arg)
    {
        if (m_sprite->m_reverse != arg) {
            m_sprite->setReverse(arg);
            Q_EMIT reverseChanged(arg);
        }
    }

    void setFrameSync(bool arg)
    {
        if (m_sprite->m_frameSync != arg) {
            m_sprite->setFrameSync(arg);
            Q_EMIT frameSyncChanged(arg);
            if (m_running)
                restart();
        }
    }

    void setFrameCount(int arg)
    {
        if (m_sprite->m_frames != arg) {
            m_sprite->setFrameCount(arg);
            Q_EMIT frameCountChanged(arg);
            reloadImage();
        }
    }

    void setFrameHeight(int arg)
    {
        if (m_sprite->m_frameHeight != arg) {
            m_sprite->setFrameHeight(arg);
            Q_EMIT frameHeightChanged(arg);
            reloadImage();
        }
    }

    void setFrameWidth(int arg)
    {
        if (m_sprite->m_frameWidth != arg) {
            m_sprite->setFrameWidth(arg);
            Q_EMIT frameWidthChanged(arg);
            reloadImage();
        }
    }

    void setFrameX(int arg)
    {
        if (m_sprite->m_frameX != arg) {
            m_sprite->setFrameX(arg);
            Q_EMIT frameXChanged(arg);
            reloadImage();
        }
    }

    void setFrameY(int arg)
    {
        if (m_sprite->m_frameY != arg) {
            m_sprite->setFrameY(arg);
            Q_EMIT frameYChanged(arg);
            reloadImage();
        }
    }

    void setFrameRate(qreal arg)
    {
        if (m_sprite->m_frameRate != arg) {
            m_sprite->setFrameRate(arg);
            Q_EMIT frameRateChanged(arg);
            if (m_running)
                restart();
        }
    }

    void setFrameDuration(int arg)
    {
        if (m_sprite->m_frameDuration != arg) {
            m_sprite->setFrameDuration(arg);
            Q_EMIT frameDurationChanged(arg);
            if (m_running)
                restart();
        }
    }

    void resetFrameRate()
    {
        setFrameRate(-1.0);
    }

    void resetFrameDuration()
    {
        setFrameDuration(-1);
    }

    void setLoops(int arg)
    {
        if (m_loops != arg) {
            m_loops = arg;
            Q_EMIT loopsChanged(arg);
        }
    }

    void setCurrentFrame(int arg) //TODO-C: Probably only works when paused
    {
        if (m_curFrame != arg) {
            m_curFrame = arg;
            Q_EMIT currentFrameChanged(arg); //TODO-C Only emitted on manual advance!
            update();
        }
    }


private Q_SLOTS:
    void createEngine();
    void sizeVertices(QSGGeometryNode *node);

protected Q_SLOTS:
    void reset();

protected:
    void componentComplete() Q_DECL_OVERRIDE;
    QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) Q_DECL_OVERRIDE;
private:
    bool isCurrentFrameChangedConnected();
    void prepareNextFrame(QSGGeometryNode *node);
    void reloadImage();
    QSGGeometryNode* buildNode();
    QQuickSprite* m_sprite;
    QQuickSpriteEngine* m_spriteEngine;
    QElapsedTimer m_timestamp;
    int m_curFrame;
    bool m_pleaseReset;
    bool m_running;
    bool m_paused;
    bool m_interpolate;
    QSizeF m_sheetSize;
    int m_loops;
    int m_curLoop;
    int m_pauseOffset;
};

QT_END_NAMESPACE

#endif // QQUICKANIMATEDSPRITE_P_H