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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#ifndef QQUICKANIMATEDSPRITE_P_P_H
#define QQUICKANIMATEDSPRITE_P_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick/qtquickglobal.h>
QT_REQUIRE_CONFIG(quick_sprite);
#include "qquickitem_p.h"
#include "qquicksprite_p.h"
#include "qquickanimatedsprite_p.h"
QT_BEGIN_NAMESPACE
class QQuickAnimatedSpritePrivate : public QQuickItemPrivate
{
Q_DECLARE_PUBLIC(QQuickAnimatedSprite)
public:
QQuickAnimatedSpritePrivate()
: m_sprite(nullptr)
, m_spriteEngine(nullptr)
, m_curFrame(0)
, m_pleaseReset(false)
, m_running(true)
, m_paused(false)
, m_interpolate(true)
, m_loops(-1)
, m_curLoop(0)
, m_pauseOffset(0)
, m_finishBehavior(QQuickAnimatedSprite::FinishAtInitialFrame)
{
}
QQuickSprite* m_sprite;
QQuickSpriteEngine* m_spriteEngine;
QElapsedTimer m_timestamp;
int m_curFrame;
bool m_pleaseReset;
bool m_running;
bool m_paused;
bool m_interpolate;
QSize m_sheetSize;
int m_loops;
int m_curLoop;
int m_pauseOffset;
QQuickAnimatedSprite::FinishBehavior m_finishBehavior;
};
QT_END_NAMESPACE
#endif // QQUICKANIMATEDSPRITE_P_P_H
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