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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QQUICKITEMANIMATION_H
#define QQUICKITEMANIMATION_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include "qquickitem.h"

#include <QtQuick/private/qquickanimation_p.h>

QT_BEGIN_NAMESPACE

class QQuickParentAnimationPrivate;
class Q_AUTOTEST_EXPORT QQuickParentAnimation : public QQuickAnimationGroup
{
    Q_OBJECT
    Q_DECLARE_PRIVATE(QQuickParentAnimation)

    Q_PROPERTY(QQuickItem *target READ target WRITE setTargetObject NOTIFY targetChanged)
    Q_PROPERTY(QQuickItem *newParent READ newParent WRITE setNewParent NOTIFY newParentChanged)
    Q_PROPERTY(QQuickItem *via READ via WRITE setVia NOTIFY viaChanged)

public:
    QQuickParentAnimation(QObject *parent=0);
    virtual ~QQuickParentAnimation();

    QQuickItem *target() const;
    void setTargetObject(QQuickItem *);

    QQuickItem *newParent() const;
    void setNewParent(QQuickItem *);

    QQuickItem *via() const;
    void setVia(QQuickItem *);

Q_SIGNALS:
    void targetChanged();
    void newParentChanged();
    void viaChanged();

protected:
    QAbstractAnimationJob* transition(QQuickStateActions &actions,
                            QQmlProperties &modified,
                            TransitionDirection direction,
                            QObject *defaultTarget = 0) override;
};

class QQuickAnchorAnimationPrivate;
class Q_AUTOTEST_EXPORT QQuickAnchorAnimation : public QQuickAbstractAnimation
{
    Q_OBJECT
    Q_DECLARE_PRIVATE(QQuickAnchorAnimation)
    Q_PROPERTY(QQmlListProperty<QQuickItem> targets READ targets)
    Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
    Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged)

public:
    QQuickAnchorAnimation(QObject *parent=0);
    virtual ~QQuickAnchorAnimation();

    QQmlListProperty<QQuickItem> targets();

    int duration() const;
    void setDuration(int);

    QEasingCurve easing() const;
    void setEasing(const QEasingCurve &);

Q_SIGNALS:
    void durationChanged(int);
    void easingChanged(const QEasingCurve&);

protected:
    QAbstractAnimationJob* transition(QQuickStateActions &actions,
                            QQmlProperties &modified,
                            TransitionDirection direction,
                            QObject *defaultTarget = 0) override;
};

#if QT_CONFIG(quick_path)

class QQuickItem;
class QQuickPath;
class QQuickPathAnimationPrivate;
class Q_AUTOTEST_EXPORT QQuickPathAnimation : public QQuickAbstractAnimation
{
    Q_OBJECT
    Q_DECLARE_PRIVATE(QQuickPathAnimation)

    Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
    Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged)
    Q_PROPERTY(QQuickPath *path READ path WRITE setPath NOTIFY pathChanged)
    Q_PROPERTY(QQuickItem *target READ target WRITE setTargetObject NOTIFY targetChanged)
    Q_PROPERTY(Orientation orientation READ orientation WRITE setOrientation NOTIFY orientationChanged)
    Q_PROPERTY(QPointF anchorPoint READ anchorPoint WRITE setAnchorPoint NOTIFY anchorPointChanged)
    Q_PROPERTY(int orientationEntryDuration READ orientationEntryDuration WRITE setOrientationEntryDuration NOTIFY orientationEntryDurationChanged)
    Q_PROPERTY(int orientationExitDuration READ orientationExitDuration WRITE setOrientationExitDuration NOTIFY orientationExitDurationChanged)
    Q_PROPERTY(qreal endRotation READ endRotation WRITE setEndRotation NOTIFY endRotationChanged)

public:
    QQuickPathAnimation(QObject *parent=0);
    virtual ~QQuickPathAnimation();

    enum Orientation {
        Fixed,
        RightFirst,
        LeftFirst,
        BottomFirst,
        TopFirst
    };
    Q_ENUM(Orientation)

    int duration() const;
    void setDuration(int);

    QEasingCurve easing() const;
    void setEasing(const QEasingCurve &);

    QQuickPath *path() const;
    void setPath(QQuickPath *);

    QQuickItem *target() const;
    void setTargetObject(QQuickItem *);

    Orientation orientation() const;
    void setOrientation(Orientation orientation);

    QPointF anchorPoint() const;
    void setAnchorPoint(const QPointF &point);

    int orientationEntryDuration() const;
    void setOrientationEntryDuration(int);

    int orientationExitDuration() const;
    void setOrientationExitDuration(int);

    qreal endRotation() const;
    void setEndRotation(qreal);

protected:
    QAbstractAnimationJob* transition(QQuickStateActions &actions,
                            QQmlProperties &modified,
                            TransitionDirection direction,
                            QObject *defaultTarget = 0) override;
Q_SIGNALS:
    void durationChanged(int);
    void easingChanged(const QEasingCurve &);
    void pathChanged();
    void targetChanged();
    void orientationChanged(Orientation);
    void anchorPointChanged(const QPointF &);
    void orientationEntryDurationChanged(qreal);
    void orientationExitDurationChanged(qreal);
    void endRotationChanged(qreal);
};

#endif

QT_END_NAMESPACE

QML_DECLARE_TYPE(QQuickParentAnimation)
QML_DECLARE_TYPE(QQuickAnchorAnimation)
#if QT_CONFIG(quick_path)
QML_DECLARE_TYPE(QQuickPathAnimation)
#endif

#endif // QQUICKITEMANIMATION_H