aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/items/qquickspriteengine_p.h
blob: 283ee17c96e3a4981793a9bd4d065e6dac161bd9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Declarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QQUICKSPRITEENGINE_P_H
#define QQUICKSPRITEENGINE_P_H

#include <QObject>
#include <QVector>
#include <QTimer>
#include <QTime>
#include <QList>
#include <QDeclarativeListProperty>
#include <QImage>
#include <QPair>

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

class QQuickSprite;
class Q_AUTOTEST_EXPORT QQuickStochasticState : public QObject //For internal use
{
    Q_OBJECT
    Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
    Q_PROPERTY(int durationVariation READ durationVariance WRITE setDurationVariance NOTIFY durationVarianceChanged)
    Q_PROPERTY(QVariantMap to READ to WRITE setTo NOTIFY toChanged)
    Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
    Q_PROPERTY(qreal speedModifiesDuration READ speedModifer WRITE setSpeedModifier NOTIFY speedModifierChanged)
    Q_PROPERTY(int frames READ frames WRITE setFrames NOTIFY framesChanged)

public:
    QQuickStochasticState(QObject* parent = 0)
        : QObject(parent)
        , m_frames(1)
        , m_duration(1000)
    {
    }

    int duration() const
    {
        return m_duration;
    }

    QString name() const
    {
        return m_name;
    }

    QVariantMap to() const
    {
        return m_to;
    }

    qreal speedModifer() const
    {
        return m_speedModifier;
    }

    int durationVariance() const
    {
        return m_durationVariance;
    }


    int variedDuration() const
    {
        return m_duration
                + (m_durationVariance * ((qreal)qrand()/RAND_MAX) * 2)
                - m_durationVariance;
    }

    int frames() const
    {
        return m_frames;
    }

signals:
    void durationChanged(int arg);

    void nameChanged(QString arg);

    void toChanged(QVariantMap arg);

    void speedModifierChanged(qreal arg);

    void durationVarianceChanged(int arg);

    void entered();//### Just playing around - don't expect full state API
    void framesChanged(int arg);

public slots:
    void setDuration(int arg)
    {
        if (m_duration != arg) {
            m_duration = arg;
            emit durationChanged(arg);
        }
    }

    void setName(QString arg)
    {
        if (m_name != arg) {
            m_name = arg;
            emit nameChanged(arg);
        }
    }

    void setTo(QVariantMap arg)
    {
        if (m_to != arg) {
            m_to = arg;
            emit toChanged(arg);
        }
    }

    void setSpeedModifier(qreal arg)
    {
        if (m_speedModifier != arg) {
            m_speedModifier = arg;
            emit speedModifierChanged(arg);
        }
    }

    void setDurationVariance(int arg)
    {
        if (m_durationVariance != arg) {
            m_durationVariance = arg;
            emit durationVarianceChanged(arg);
        }
    }

    void setFrames(int arg)
    {
        if (m_frames != arg) {
            m_frames = arg;
            emit framesChanged(arg);
        }
    }

private:
    QString m_name;
    int m_frames;
    QVariantMap m_to;
    int m_duration;
    qreal m_speedModifier;
    int m_durationVariance;

    friend class QQuickStochasticEngine;
};

class Q_AUTOTEST_EXPORT QQuickStochasticEngine : public QObject
{
    Q_OBJECT
    //TODO: Optimize single state case?
    Q_PROPERTY(QString globalGoal READ globalGoal WRITE setGlobalGoal NOTIFY globalGoalChanged)
    Q_PROPERTY(QDeclarativeListProperty<QQuickStochasticState> states READ states)
public:
    explicit QQuickStochasticEngine(QObject *parent = 0);
    QQuickStochasticEngine(QList<QQuickStochasticState*> states, QObject *parent=0);
    ~QQuickStochasticEngine();

    QDeclarativeListProperty<QQuickStochasticState> states()
    {
        return QDeclarativeListProperty<QQuickStochasticState>(this, m_states);
    }

    QString globalGoal() const
    {
        return m_globalGoal;
    }

    int count() const {return m_things.count();}
    void setCount(int c);

    void setGoal(int state, int sprite=0, bool jump=false);
    void start(int index=0, int state=0);
    void stop(int index=0);
    int curState(int index=0) {return m_things[index];}

    QQuickStochasticState* state(int idx){return m_states[idx];}
    int stateIndex(QQuickStochasticState* s){return m_states.indexOf(s);}
    int stateIndex(const QString& s) {
        for (int i=0; i<m_states.count(); i++)
            if (m_states[i]->name() == s)
                return i;
        return -1;
    }

    int stateCount() {return m_states.count();}
private:
signals:

    void globalGoalChanged(QString arg);
    void stateChanged(int idx);

public slots:
    void setGlobalGoal(QString arg)
    {
        if (m_globalGoal != arg) {
            m_globalGoal = arg;
            emit globalGoalChanged(arg);
        }
    }

    uint updateSprites(uint time);

protected:
    friend class QQuickParticleSystem;
    void restart(int index);
    void addToUpdateList(uint t, int idx);
    int goalSeek(int curState, int idx, int dist=-1);
    QList<QQuickStochasticState*> m_states;
    //### Consider struct or class for the four data variables?
    QVector<int> m_things;//int is the index in m_states of the current state
    QVector<int> m_goals;
    QVector<int> m_duration;
    QVector<int> m_startTimes;
    QList<QPair<uint, QList<int> > > m_stateUpdates;//### This could be done faster - priority queue?

    QTime m_advanceTime;
    uint m_timeOffset;
    QString m_globalGoal;
    int m_maxFrames;
    int m_imageStateCount;
};

class QQuickSpriteEngine : public QQuickStochasticEngine
{
    Q_OBJECT
    Q_PROPERTY(QDeclarativeListProperty<QQuickSprite> sprites READ sprites)
public:
    explicit QQuickSpriteEngine(QObject *parent = 0);
    QQuickSpriteEngine(QList<QQuickSprite*> sprites, QObject *parent=0);
    ~QQuickSpriteEngine();
    QDeclarativeListProperty<QQuickSprite> sprites()
    {
        return QDeclarativeListProperty<QQuickSprite>(this, m_sprites);
    }


    int spriteState(int sprite=0);
    int spriteStart(int sprite=0);
    int spriteFrames(int sprite=0);
    int spriteDuration(int sprite=0);
    int spriteX(int /* sprite */ = 0) { return 0; }//Currently all rows are 0 aligned, if we get more space efficient we might change this
    int spriteY(int sprite=0);
    int spriteWidth(int sprite=0);
    int spriteHeight(int sprite=0);
    int spriteCount();//Like state count, but for the image states
    int maxFrames();
    QImage assembledImage();
private:
    QList<QQuickSprite*> m_sprites;
};

//Common use is to have your own list property which is transparently an engine
inline void spriteAppend(QDeclarativeListProperty<QQuickSprite> *p, QQuickSprite* s)
{
    reinterpret_cast<QList<QQuickSprite *> *>(p->data)->append(s);
    p->object->metaObject()->invokeMethod(p->object, "createEngine");
}

inline QQuickSprite* spriteAt(QDeclarativeListProperty<QQuickSprite> *p, int idx)
{
    return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->at(idx);
}

inline void spriteClear(QDeclarativeListProperty<QQuickSprite> *p)
{
    reinterpret_cast<QList<QQuickSprite *> *>(p->data)->clear();
    p->object->metaObject()->invokeMethod(p->object, "createEngine");
}

inline int spriteCount(QDeclarativeListProperty<QQuickSprite> *p)
{
    return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->count();
}

QT_END_NAMESPACE

QT_END_HEADER

#endif // QQUICKSPRITEENGINE_P_H