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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#ifndef QQUICKSPRITESEQUENCE_P_H
#define QQUICKSPRITESEQUENCE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qtquickglobal_p.h>
QT_REQUIRE_CONFIG(quick_sprite);
#include <QtQuick/QQuickItem>
QT_BEGIN_NAMESPACE
class QSGContext;
class QQuickSprite;
class QQuickSpriteEngine;
class QQuickSpriteSequencePrivate;
class QSGSpriteNode;
class Q_AUTOTEST_EXPORT QQuickSpriteSequence : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged)
Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged)
Q_PROPERTY(QString goalSprite READ goalSprite WRITE setGoalSprite NOTIFY goalSpriteChanged)
Q_PROPERTY(QString currentSprite READ currentSprite NOTIFY currentSpriteChanged)
//###try to share similar spriteEngines for less overhead?
Q_PROPERTY(QQmlListProperty<QQuickSprite> sprites READ sprites)
Q_CLASSINFO("DefaultProperty", "sprites")
QML_NAMED_ELEMENT(SpriteSequence)
public:
explicit QQuickSpriteSequence(QQuickItem *parent = nullptr);
QQmlListProperty<QQuickSprite> sprites();
bool running() const;
bool interpolate() const;
QString goalSprite() const;
QString currentSprite() const;
Q_SIGNALS:
void runningChanged(bool arg);
void interpolateChanged(bool arg);
void goalSpriteChanged(const QString &arg);
void currentSpriteChanged(const QString &arg);
public Q_SLOTS:
void jumpTo(const QString &sprite);
void setGoalSprite(const QString &sprite);
void setRunning(bool arg);
void setInterpolate(bool arg);
private Q_SLOTS:
void createEngine();
protected:
void reset();
QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override;
private:
void prepareNextFrame(QSGSpriteNode *node);
QSGSpriteNode* initNode();
private:
Q_DISABLE_COPY(QQuickSpriteSequence)
Q_DECLARE_PRIVATE(QQuickSpriteSequence)
};
QT_END_NAMESPACE
#endif // QQUICKSPRITESEQUENCE_P_H
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