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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QQUICKWINDOW_P_H
#define QQUICKWINDOW_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include "qquickitem.h"
#include "qquickwindow.h"

#include <QtQuick/private/qsgcontext_p.h>

#include <QtCore/qthread.h>
#include <QtCore/qmutex.h>
#include <QtCore/qwaitcondition.h>
#include <QtCore/qrunnable.h>
#include <private/qwindow_p.h>
#include <private/qopengl_p.h>
#include <qopenglcontext.h>
#include <QtGui/qopenglframebufferobject.h>
#include <QtGui/qevent.h>

QT_BEGIN_NAMESPACE

//Make it easy to identify and customize the root item if needed

class QQuickAnimatorController;
class QSGRenderLoop;
class QQuickRenderControl;
class QQuickDragGrabber;

class QQuickRootItem : public QQuickItem
{
    Q_OBJECT
public:
    QQuickRootItem();
public Q_SLOTS:
    void setWidth(int w) {QQuickItem::setWidth(qreal(w));}
    void setHeight(int h) {QQuickItem::setHeight(qreal(h));}
};

class QQuickItemPrivate;
class QQuickWindowPrivate;

class QTouchEvent;
class QQuickWindowRenderLoop;
class QQuickWindowIncubationController;

class QOpenGLVertexArrayObjectHelper;

class Q_QUICK_PRIVATE_EXPORT QQuickCustomRenderStage
{
public:
    virtual ~QQuickCustomRenderStage() {}
    virtual bool render() = 0;
    virtual bool swap() = 0;
};

class Q_QUICK_PRIVATE_EXPORT QQuickWindowPrivate : public QWindowPrivate
{
public:
    Q_DECLARE_PUBLIC(QQuickWindow)

    static inline QQuickWindowPrivate *get(QQuickWindow *c) { return c->d_func(); }

    QQuickWindowPrivate();
    virtual ~QQuickWindowPrivate();

    void init(QQuickWindow *, QQuickRenderControl *control = 0);

    QQuickRootItem *contentItem;
    QSet<QQuickItem *> parentlessItems;
    QQmlListProperty<QObject> data();

    QQuickItem *activeFocusItem;

    void deliverKeyEvent(QKeyEvent *e);

    // Keeps track of the item currently receiving mouse events
    QQuickItem *mouseGrabberItem;
#ifndef QT_NO_CURSOR
    QQuickItem *cursorItem;
#endif
#ifndef QT_NO_DRAGANDDROP
    QQuickDragGrabber *dragGrabber;
#endif
    int touchMouseId;
    bool checkIfDoubleClicked(ulong newPressEventTimestamp);
    ulong touchMousePressTimestamp;

    // Mouse positions are saved in widget coordinates
    QPointF lastMousePosition;
    bool translateTouchToMouse(QQuickItem *item, QTouchEvent *event);
    void translateTouchEvent(QTouchEvent *touchEvent);
    void setMouseGrabber(QQuickItem *grabber);
    static void transformTouchPoints(QList<QTouchEvent::TouchPoint> &touchPoints, const QTransform &transform);
    static QMouseEvent *cloneMouseEvent(QMouseEvent *event, QPointF *transformedLocalPos = 0);
    bool deliverInitialMousePressEvent(QQuickItem *, QMouseEvent *);
    bool deliverMouseEvent(QMouseEvent *);
    bool sendFilteredMouseEvent(QQuickItem *, QQuickItem *, QEvent *, QSet<QQuickItem *> *);
#ifndef QT_NO_WHEELEVENT
    bool deliverWheelEvent(QQuickItem *, QWheelEvent *);
#endif
    bool deliverNativeGestureEvent(QQuickItem *, QNativeGestureEvent *);
    bool deliverTouchPoints(QQuickItem *, QTouchEvent *, const QList<QTouchEvent::TouchPoint> &, QSet<int> *,
                            QHash<QQuickItem *, QList<QTouchEvent::TouchPoint> > *, QSet<QQuickItem*> *filtered);
    void deliverTouchEvent(QTouchEvent *);
    void reallyDeliverTouchEvent(QTouchEvent *);
    bool deliverTouchCancelEvent(QTouchEvent *);
    void flushDelayedTouchEvent();
    bool deliverHoverEvent(QQuickItem *, const QPointF &scenePos, const QPointF &lastScenePos, Qt::KeyboardModifiers modifiers, bool &accepted);
    bool deliverMatchingPointsToItem(QQuickItem *item, QTouchEvent *event, QSet<int> *acceptedNewPoints, const QSet<int> &matchingNewPoints, const QList<QTouchEvent::TouchPoint> &matchingPoints, QSet<QQuickItem*> *filtered);
    QTouchEvent *touchEventForItemBounds(QQuickItem *target, const QTouchEvent &originalEvent);
    QTouchEvent *touchEventWithPoints(const QTouchEvent &event, const QList<QTouchEvent::TouchPoint> &newPoints);
    bool sendFilteredTouchEvent(QQuickItem *target, QQuickItem *item, QTouchEvent *event, QSet<QQuickItem*> *filtered);
    bool sendHoverEvent(QEvent::Type, QQuickItem *, const QPointF &scenePos, const QPointF &lastScenePos,
                        Qt::KeyboardModifiers modifiers, bool accepted);
    bool clearHover();
#ifndef QT_NO_DRAGANDDROP
    void deliverDragEvent(QQuickDragGrabber *, QEvent *);
    bool deliverDragEvent(QQuickDragGrabber *, QQuickItem *, QDragMoveEvent *);
#endif
#ifndef QT_NO_CURSOR
    void updateCursor(const QPointF &scenePos);
    QQuickItem *findCursorItem(QQuickItem *item, const QPointF &scenePos);
#endif

    QList<QQuickItem*> hoverItems;
    enum FocusOption {
        DontChangeFocusProperty = 0x01,
        DontChangeSubFocusItem  = 0x02
    };
    Q_DECLARE_FLAGS(FocusOptions, FocusOption)

    void setFocusInScope(QQuickItem *scope, QQuickItem *item, Qt::FocusReason reason, FocusOptions = 0);
    void clearFocusInScope(QQuickItem *scope, QQuickItem *item, Qt::FocusReason reason, FocusOptions = 0);
    static void notifyFocusChangesRecur(QQuickItem **item, int remaining);
    void clearFocusObject();

    void updateFocusItemTransform();

    void dirtyItem(QQuickItem *);
    void cleanup(QSGNode *);

    void polishItems();
    void syncSceneGraph();
    void renderSceneGraph(const QSize &size);

    bool isRenderable() const;

    bool emitError(QQuickWindow::SceneGraphError error, const QString &msg);

    QQuickItem::UpdatePaintNodeData updatePaintNodeData;

    QQuickItem *dirtyItemList;
    QList<QSGNode *> cleanupNodeList;

    QSet<QQuickItem *> itemsToPolish;

    void updateDirtyNodes();
    void cleanupNodes();
    void cleanupNodesOnShutdown();
    bool updateEffectiveOpacity(QQuickItem *);
    void updateEffectiveOpacityRoot(QQuickItem *, qreal);
    void updateDirtyNode(QQuickItem *);

    void fireFrameSwapped() { Q_EMIT q_func()->frameSwapped(); }
    void fireOpenGLContextCreated(QOpenGLContext *context) { Q_EMIT q_func()->openglContextCreated(context); }
    void fireAboutToStop() { Q_EMIT q_func()->sceneGraphAboutToStop(); }

    QSGRenderContext *context;
    QSGRenderer *renderer;
    QByteArray customRenderMode; // Default renderer supports "clip", "overdraw", "changes", "batches" and blank.

    QSGRenderLoop *windowManager;
    QQuickRenderControl *renderControl;
    QQuickAnimatorController *animationController;
    QTouchEvent *delayedTouch;
    int touchRecursionGuard;
    QQuickCustomRenderStage *customRenderStage;

    QColor clearColor;

    uint clearBeforeRendering : 1;

    // Currently unused in the default implementation, as we're not stopping
    // rendering when obscured as we should...
    uint persistentGLContext : 1;
    uint persistentSceneGraph : 1;

    uint lastWheelEventAccepted : 1;
    bool componentCompleted : 1;

    Qt::FocusReason lastFocusReason;

    QOpenGLFramebufferObject *renderTarget;
    uint renderTargetId;
    QSize renderTargetSize;

    QOpenGLVertexArrayObjectHelper *vaoHelper;

    // Keeps track of which touch point (int) was last accepted by which item
    QHash<int, QQuickItem *> itemForTouchPointId;
    QSet<int> touchMouseIdCandidates;

    mutable QQuickWindowIncubationController *incubationController;

    static bool defaultAlphaBuffer;

    static bool dragOverThreshold(qreal d, Qt::Axis axis, QMouseEvent *event, int startDragThreshold = -1);

    // data property
    static void data_append(QQmlListProperty<QObject> *, QObject *);
    static int data_count(QQmlListProperty<QObject> *);
    static QObject *data_at(QQmlListProperty<QObject> *, int);
    static void data_clear(QQmlListProperty<QObject> *);

    static void contextCreationFailureMessage(const QSurfaceFormat &format,
                                              QString *translatedMessage,
                                              QString *untranslatedMessage,
                                              bool isEs);

    QMutex renderJobMutex;
    QList<QRunnable *> beforeSynchronizingJobs;
    QList<QRunnable *> afterSynchronizingJobs;
    QList<QRunnable *> beforeRenderingJobs;
    QList<QRunnable *> afterRenderingJobs;
    QList<QRunnable *> afterSwapJobs;

    void runAndClearJobs(QList<QRunnable *> *jobs);

private:
    static void cleanupNodesOnShutdown(QQuickItem *);
};

class Q_QUICK_PRIVATE_EXPORT QQuickCloseEvent : public QObject
{
    Q_OBJECT
    Q_PROPERTY(bool accepted READ isAccepted WRITE setAccepted)

public:
    QQuickCloseEvent()
        : _accepted(true) {}

    bool isAccepted() { return _accepted; }
    void setAccepted(bool accepted) { _accepted = accepted; }

private:
    bool _accepted;
};

class QQuickWindowQObjectCleanupJob : public QRunnable
{
public:
    QQuickWindowQObjectCleanupJob(QObject *o) : object(o) { }
    void run() Q_DECL_OVERRIDE { delete object; }
    QObject *object;
    static void schedule(QQuickWindow *window, QObject *object) {
        Q_ASSERT(window);
        Q_ASSERT(object);
        window->scheduleRenderJob(new QQuickWindowQObjectCleanupJob(object), QQuickWindow::AfterSynchronizingStage);
    }
};

Q_DECLARE_OPERATORS_FOR_FLAGS(QQuickWindowPrivate::FocusOptions)

QT_END_NAMESPACE

QML_DECLARE_TYPE(QQuickCloseEvent)

#endif // QQUICKWINDOW_P_H