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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QQUICKWINDOW_P_H
#define QQUICKWINDOW_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include "qquickitem.h"
#include "qquickwindow.h"
#include <private/qqmlguard_p.h>

#include <QtQuick/private/qsgcontext_p.h>
#include <private/qquickdrag_p.h>

#include <QtCore/qthread.h>
#include <QtCore/qmutex.h>
#include <QtCore/qwaitcondition.h>
#include <private/qwindow_p.h>
#include <private/qopengl_p.h>
#include <qopenglcontext.h>
#include <QtGui/qopenglframebufferobject.h>
#include <QtGui/qevent.h>

QT_BEGIN_NAMESPACE

//Make it easy to identify and customize the root item if needed

class QQuickWindowManager;

class QQuickRootItem : public QQuickItem
{
    Q_OBJECT
public:
    QQuickRootItem();
public Q_SLOTS:
    void setWidth(int w) {QQuickItem::setWidth(qreal(w));}
    void setHeight(int h) {QQuickItem::setHeight(qreal(h));}
};

class QQuickItemPrivate;
class QQuickWindowPrivate;

class QTouchEvent;
class QQuickWindowRenderLoop;
class QQuickWindowIncubationController;

class Q_QUICK_PRIVATE_EXPORT QQuickWindowPrivate : public QWindowPrivate
{
public:
    Q_DECLARE_PUBLIC(QQuickWindow)

    static inline QQuickWindowPrivate *get(QQuickWindow *c) { return c->d_func(); }

    QQuickWindowPrivate();
    virtual ~QQuickWindowPrivate();

    void init(QQuickWindow *);
    void initRootItem();//Currently only used if items added in QML

    QQuickRootItem *rootItem;
    QSet<QQuickItem *> parentlessItems;
    QQmlListProperty<QObject> data();

    QQuickItem *activeFocusItem;

    // Keeps track of the item currently receiving mouse events
    QQuickItem *mouseGrabberItem;
#ifndef QT_NO_CURSOR
    QQuickItem *cursorItem;
#endif
#ifndef QT_NO_DRAGANDDROP
    QQuickDragGrabber dragGrabber;
#endif
    int touchMouseId;
    ulong touchMousePressTimestamp;

    // Mouse positions are saved in widget coordinates
    QPointF lastMousePosition;
    bool translateTouchToMouse(QQuickItem *item, QTouchEvent *event);
    void translateTouchEvent(QTouchEvent *touchEvent);
    static void transformTouchPoints(QList<QTouchEvent::TouchPoint> &touchPoints, const QTransform &transform);
    static QMouseEvent *cloneMouseEvent(QMouseEvent *event, QPointF *transformedLocalPos = 0);
    bool deliverInitialMousePressEvent(QQuickItem *, QMouseEvent *);
    bool deliverMouseEvent(QMouseEvent *);
    bool sendFilteredMouseEvent(QQuickItem *, QQuickItem *, QEvent *);
    bool deliverWheelEvent(QQuickItem *, QWheelEvent *);
    bool deliverTouchPoints(QQuickItem *, QTouchEvent *, const QList<QTouchEvent::TouchPoint> &, QSet<int> *,
            QHash<QQuickItem *, QList<QTouchEvent::TouchPoint> > *);
    bool deliverTouchEvent(QTouchEvent *);
    bool deliverTouchCancelEvent(QTouchEvent *);
    bool deliverHoverEvent(QQuickItem *, const QPointF &scenePos, const QPointF &lastScenePos, Qt::KeyboardModifiers modifiers, bool &accepted);
    bool deliverMatchingPointsToItem(QQuickItem *item, QTouchEvent *event, QSet<int> *acceptedNewPoints, const QSet<int> &matchingNewPoints, const QList<QTouchEvent::TouchPoint> &matchingPoints);
    QTouchEvent *touchEventForItemBounds(QQuickItem *target, const QTouchEvent &originalEvent);
    QTouchEvent *touchEventWithPoints(const QTouchEvent &event, const QList<QTouchEvent::TouchPoint> &newPoints);
    bool sendFilteredTouchEvent(QQuickItem *target, QQuickItem *item, QTouchEvent *event);
    bool sendHoverEvent(QEvent::Type, QQuickItem *, const QPointF &scenePos, const QPointF &lastScenePos,
                        Qt::KeyboardModifiers modifiers, bool accepted);
    bool clearHover();
#ifndef QT_NO_DRAGANDDROP
    void deliverDragEvent(QQuickDragGrabber *, QEvent *);
    bool deliverDragEvent(QQuickDragGrabber *, QQuickItem *, QDragMoveEvent *);
#endif
#ifndef QT_NO_CURSOR
    void updateCursor(const QPointF &scenePos);
    QQuickItem *findCursorItem(QQuickItem *item, const QPointF &scenePos);
#endif

    QList<QQuickItem*> hoverItems;
    enum FocusOption {
        DontChangeFocusProperty = 0x01,
        DontChangeSubFocusItem  = 0x02
    };
    Q_DECLARE_FLAGS(FocusOptions, FocusOption)

    void setFocusInScope(QQuickItem *scope, QQuickItem *item, FocusOptions = 0);
    void clearFocusInScope(QQuickItem *scope, QQuickItem *item, FocusOptions = 0);
    static void notifyFocusChangesRecur(QQuickItem **item, int remaining);

    void updateFocusItemTransform();

    void dirtyItem(QQuickItem *);
    void cleanup(QSGNode *);

    void polishItems();
    void syncSceneGraph();
    void renderSceneGraph(const QSize &size);

    bool isRenderable() const;

    bool renderWithoutShowing;
    void setRenderWithoutShowing(bool enabled);

    QQuickItem::UpdatePaintNodeData updatePaintNodeData;

    QQuickItem *dirtyItemList;
    QList<QSGNode *> cleanupNodeList;

    QSet<QQuickItem *> itemsToPolish;

    void updateDirtyNodes();
    void cleanupNodes();
    void cleanupNodesOnShutdown();
    bool updateEffectiveOpacity(QQuickItem *);
    void updateEffectiveOpacityRoot(QQuickItem *, qreal);
    void updateDirtyNode(QQuickItem *);

    void fireFrameSwapped() { emit q_func()->frameSwapped(); }

    QSGContext *context;
    QSGRenderer *renderer;

    QQuickWindowManager *windowManager;

    QColor clearColor;

    uint clearBeforeRendering : 1;

    // Currently unused in the default implementation, as we're not stopping
    // rendering when obscured as we should...
    uint persistentGLContext : 1;
    uint persistentSceneGraph : 1;

    uint lastWheelEventAccepted : 1;

    QOpenGLFramebufferObject *renderTarget;
    uint renderTargetId;
    QSize renderTargetSize;

    // Keeps track of which touch point (int) was last accepted by which item
    QHash<int, QQuickItem *> itemForTouchPointId;

    mutable QQuickWindowIncubationController *incubationController;

    static bool dragOverThreshold(qreal d, Qt::Axis axis, QMouseEvent *event);

private:
    static void cleanupNodesOnShutdown(QQuickItem *);
};


Q_DECLARE_OPERATORS_FOR_FLAGS(QQuickWindowPrivate::FocusOptions)

QT_END_NAMESPACE

#endif // QQUICKWINDOW_P_H