aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/particles/qquickcustomparticle_p.h
blob: 583e61fa39402731077d97c693c76021322be894 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef CUSTOM_PARTICLE_H
#define CUSTOM_PARTICLE_H
#include "qquickparticlepainter_p.h"
#include <private/qquickshadereffectnode_p.h>
#include <QSignalMapper>

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

class QSGNode;
struct PlainVertices;

class QQuickShaderEffectMaterialObject;

//Genealogy: Hybrid of UltraParticle and ShaderEffect
class QQuickCustomParticle : public QQuickParticlePainter
{
    Q_OBJECT
    Q_PROPERTY(QByteArray fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged)
    Q_PROPERTY(QByteArray vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged)

public:
    explicit QQuickCustomParticle(QQuickItem* parent=0);
    ~QQuickCustomParticle();

    QByteArray fragmentShader() const { return m_source.fragmentCode; }
    void setFragmentShader(const QByteArray &code);

    QByteArray vertexShader() const { return m_source.vertexCode; }
    void setVertexShader(const QByteArray &code);
public Q_SLOTS:
    void updateData();
    void changeSource(int);
Q_SIGNALS:
    void fragmentShaderChanged();
    void vertexShaderChanged();
protected:
    virtual void initialize(int gIdx, int pIdx);
    virtual void commit(int gIdx, int pIdx);

    QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
    void prepareNextFrame();
    void setSource(const QVariant &var, int index);
    void disconnectPropertySignals();
    void connectPropertySignals();
    void reset();
    void resize(int oldCount, int newCount);
    void updateProperties();
    void lookThroughShaderCode(const QByteArray &code);
    virtual void componentComplete();
    QQuickShaderEffectNode *buildCustomNodes();
    void performPendingResize();

private:
    void buildData();

    bool m_dirtyData;
    QQuickShaderEffectProgram m_source;
    struct SourceData
    {
        QSignalMapper *mapper;
        QPointer<QQuickItem> item;
        QByteArray name;
    };
    QVector<SourceData> m_sources;
    QQuickShaderEffectMaterialObject *m_material;
    QQuickShaderEffectNode* m_rootNode;
    QHash<int, QQuickShaderEffectNode*> m_nodes;
    qreal m_lastTime;

};

QT_END_NAMESPACE

QT_END_HEADER

#endif //HEADER_GUARD