aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/particles/qquickparticlesystem.cpp
blob: 9df086a045047902ce7fd1cb3de5b1d1ce3eb8ec (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Declarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qquickparticlesystem_p.h"
#include <QtQuick/qsgnode.h>
#include "qquickparticleemitter_p.h"
#include "qquickparticleaffector_p.h"
#include "qquickparticlepainter_p.h"
#include <private/qquickspriteengine_p.h>
#include <private/qquicksprite_p.h>
#include "qquickv8particledata_p.h"
#include "qquickparticlegroup_p.h"

#include "qquicktrailemitter_p.h"//###For auto-follow on states, perhaps should be in emitter?
#include <private/qdeclarativeengine_p.h>
#include <cmath>
#include <QDebug>

QT_BEGIN_NAMESPACE
//###Switch to define later, for now user-friendly (no compilation) debugging is worth it
DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG)
/*!
    \qmlclass ParticleSystem QQuickParticleSystem
    \inqmlmodule QtQuick.Particles 2
    \brief The ParticleSystem brings together ParticlePainter, Emitter and Affector elements.

*/

/*!
    \qmlproperty bool QtQuick.Particles2::ParticleSystem::running

    If running is set to false, the particle system will stop the simulation. All particles
    will be destroyed when the system is set to running again.

    It can also be controlled with the start() and stop() methods.
*/


/*!
    \qmlproperty bool QtQuick.Particles2::ParticleSystem::paused

    If paused is set to true, the particle system will not advance the simulation. When
    paused is set to false again, the simulation will resume from the same point it was
    paused.

    The simulation will automatically pause if it detects that there are no live particles
    left, and unpause when new live particles are added.

    It can also be controlled with the pause() and resume() methods.
*/

/*!
    \qmlproperty bool QtQuick.Particles2::ParticleSystem::empty

    empty is set to true when there are no live particles left in the system.

    You can use this to pause the system, keeping it from spending any time updating,
    but you will need to resume it in order for additional particles to be generated
    by the system.

    To kill all the particles in the system, use a Kill affector.
*/

/*!
    \qmlproperty list<Sprite> QtQuick.Particles2::ParticleSystem::particleStates

    You can define a sub-set of particle groups in this property in order to provide them
    with stochastic state transitions.

    Each QtQuick2::Sprite in this list is interpreted as corresponding to the particle group
    with ths same name. Any transitions defined in these sprites will take effect on the particle
    groups as well. Additionally TrailEmitters, Affectors and ParticlePainters definined
    inside one of these sprites are automatically associated with the corresponding particle group.
*/

/*!
    \qmlmethod void QtQuick.Particles2::ParticleSystem::pause

    Pauses the simulation if it is running.

    \sa resume, paused
*/

/*!
    \qmlmethod void QtQuick.Particles2::ParticleSystem::resume

    Resumes the simulation if it is paused.

    \sa pause, paused
*/

/*!
    \qmlmethod void QtQuick.Particles2::ParticleSystem::start

    Starts the simulation if it has not already running.

    \sa stop, restart, running
*/

/*!
    \qmlmethod void QtQuick.Particles2::ParticleSystem::stop

    Stops the simulation if it is running.

    \sa start, restart, running
*/

/*!
    \qmlmethod void QtQuick.Particles2::ParticleSystem::restart

    Stops the simulation if it is running, and then starts it.

    \sa stop, restart, running
*/
/*!
    \qmlmethod void QtQuick.Particles2::ParticleSystem::reset

    Discards all currently existing particles.

*/
const qreal EPSILON = 0.001;
//Utility functions for when within 1ms is close enough
bool timeEqualOrGreater(qreal a, qreal b)
{
    return (a+EPSILON >= b);
}

bool timeLess(qreal a, qreal b)
{
    return (a-EPSILON < b);
}

bool timeEqual(qreal a, qreal b)
{
    return (a+EPSILON > b) && (a-EPSILON < b);
}

int roundedTime(qreal a)
{// in ms
    return (int)qRound(a*1000.0);
}

QQuickParticleDataHeap::QQuickParticleDataHeap()
    : m_data(0)
{
    m_data.reserve(1000);
    clear();
}

void QQuickParticleDataHeap::grow() //###Consider automatic growth vs resize() calls from GroupData
{
    m_data.resize(1 << ++m_size);
}

void QQuickParticleDataHeap::insert(QQuickParticleData* data)
{
    insertTimed(data, roundedTime(data->t + data->lifeSpan));
}

void QQuickParticleDataHeap::insertTimed(QQuickParticleData* data, int time)
{
    //TODO: Optimize 0 lifespan (or already dead) case
    if (m_lookups.contains(time)) {
        m_data[m_lookups[time]].data << data;
        return;
    }
    if (m_end == (1 << m_size))
        grow();
    m_data[m_end].time = time;
    m_data[m_end].data.clear();
    m_data[m_end].data.insert(data);
    m_lookups.insert(time, m_end);
    bubbleUp(m_end++);
}

int QQuickParticleDataHeap::top()
{
    if (m_end == 0)
        return 1 << 30;
    return m_data[0].time;
}

QSet<QQuickParticleData*> QQuickParticleDataHeap::pop()
{
    if (!m_end)
        return QSet<QQuickParticleData*> ();
    QSet<QQuickParticleData*> ret = m_data[0].data;
    m_lookups.remove(m_data[0].time);
    if (m_end == 1) {
        --m_end;
    } else {
        m_data[0] = m_data[--m_end];
        bubbleDown(0);
    }
    return ret;
}

void QQuickParticleDataHeap::clear()
{
    m_size = 0;
    m_end = 0;
    //m_size is in powers of two. So to start at 0 we have one allocated
    m_data.resize(1);
    m_lookups.clear();
}

bool QQuickParticleDataHeap::contains(QQuickParticleData* d)
{
    for (int i=0; i<m_end; i++)
        if (m_data[i].data.contains(d))
            return true;
    return false;
}

void QQuickParticleDataHeap::swap(int a, int b)
{
    m_tmp = m_data[a];
    m_data[a] = m_data[b];
    m_data[b] = m_tmp;
    m_lookups[m_data[a].time] = a;
    m_lookups[m_data[b].time] = b;
}

void QQuickParticleDataHeap::bubbleUp(int idx)//tends to be called once
{
    if (!idx)
        return;
    int parent = (idx-1)/2;
    if (m_data[idx].time < m_data[parent].time) {
        swap(idx, parent);
        bubbleUp(parent);
    }
}

void QQuickParticleDataHeap::bubbleDown(int idx)//tends to be called log n times
{
    int left = idx*2 + 1;
    if (left >= m_end)
        return;
    int lesser = left;
    int right = idx*2 + 2;
    if (right < m_end) {
        if (m_data[left].time > m_data[right].time)
            lesser = right;
    }
    if (m_data[idx].time > m_data[lesser].time) {
        swap(idx, lesser);
        bubbleDown(lesser);
    }
}

QQuickParticleGroupData::QQuickParticleGroupData(int id, QQuickParticleSystem* sys):index(id),m_size(0),m_system(sys)
{
    initList();
}

QQuickParticleGroupData::~QQuickParticleGroupData()
{
    foreach (QQuickParticleData* d, data)
        delete d;
}

int QQuickParticleGroupData::size()
{
    return m_size;
}

QString QQuickParticleGroupData::name()//### Worth caching as well?
{
    return m_system->groupIds.key(index);
}

void QQuickParticleGroupData::setSize(int newSize)
{
    if (newSize == m_size)
        return;
    Q_ASSERT(newSize > m_size);//XXX allow shrinking
    data.resize(newSize);
    for (int i=m_size; i<newSize; i++) {
        data[i] = new QQuickParticleData(m_system);
        data[i]->group = index;
        data[i]->index = i;
        reusableIndexes << i;
    }
    int delta = newSize - m_size;
    m_size = newSize;
    foreach (QQuickParticlePainter* p, painters)
        p->setCount(p->count() + delta);
}

void QQuickParticleGroupData::initList()
{
    dataHeap.clear();
}

void QQuickParticleGroupData::kill(QQuickParticleData* d)
{
    Q_ASSERT(d->group == index);
    d->lifeSpan = 0;//Kill off
    foreach (QQuickParticlePainter* p, painters)
        p->reload(d);
    reusableIndexes << d->index;
}

QQuickParticleData* QQuickParticleGroupData::newDatum(bool respectsLimits)
{
    //recycle();//Extra recycler round to be sure?

    while (!reusableIndexes.empty()) {
        int idx = *(reusableIndexes.begin());
        reusableIndexes.remove(idx);
        if (data[idx]->stillAlive()) {// ### This means resurrection of 'dead' particles. Is that allowed?
            prepareRecycler(data[idx]);
            continue;
        }
        return data[idx];
    }
    if (respectsLimits)
        return 0;

    int oldSize = m_size;
    setSize(oldSize + 10);//###+1,10%,+10? Choose something non-arbitrarily
    reusableIndexes.remove(oldSize);
    return data[oldSize];
}

bool QQuickParticleGroupData::recycle()
{
    while (dataHeap.top() <= m_system->timeInt) {
        foreach (QQuickParticleData* datum, dataHeap.pop()) {
            if (!datum->stillAlive()) {
                reusableIndexes << datum->index;
            } else {
                prepareRecycler(datum); //ttl has been altered mid-way, put it back
            }
        }
    }

    //TODO: If the data is clear, gc (consider shrinking stack size)?
    return reusableIndexes.count() == m_size;
}

void QQuickParticleGroupData::prepareRecycler(QQuickParticleData* d)
{
    if (d->lifeSpan*1000 < m_system->maxLife) {
        dataHeap.insert(d);
    } else {
        while ((roundedTime(d->t) + 2*m_system->maxLife/3) <= m_system->timeInt)
            d->extendLife(m_system->maxLife/3000.0);
        dataHeap.insertTimed(d, roundedTime(d->t) + 2*m_system->maxLife/3);
    }
}

QQuickParticleData::QQuickParticleData(QQuickParticleSystem* sys)
    : group(0)
    , e(0)
    , system(sys)
    , index(0)
    , systemIndex(-1)
    , colorOwner(0)
    , rotationOwner(0)
    , deformationOwner(0)
    , animationOwner(0)
    , v8Datum(0)
{
    x = 0;
    y = 0;
    t = -1;
    lifeSpan = 0;
    size = 0;
    endSize = 0;
    vx = 0;
    vy = 0;
    ax = 0;
    ay = 0;
    xx = 1;
    xy = 0;
    yx = 0;
    yy = 1;
    rotation = 0;
    rotationSpeed = 0;
    autoRotate = 0;
    animIdx = 0;
    frameDuration = 1;
    frameCount = 1;
    animT = -1;
    animX = 0;
    animY = 0;
    animWidth = 1;
    animHeight = 1;
    color.r = 255;
    color.g = 255;
    color.b = 255;
    color.a = 255;
    r = 0;
    delegate = 0;
    modelIndex = -1;
}

QQuickParticleData::~QQuickParticleData()
{
    delete v8Datum;
}

void QQuickParticleData::clone(const QQuickParticleData& other)
{
    x = other.x;
    y = other.y;
    t = other.t;
    lifeSpan = other.lifeSpan;
    size = other.size;
    endSize = other.endSize;
    vx = other.vx;
    vy = other.vy;
    ax = other.ax;
    ay = other.ay;
    xx = other.xx;
    xy = other.xy;
    yx = other.yx;
    yy = other.yy;
    rotation = other.rotation;
    rotationSpeed = other.rotationSpeed;
    autoRotate = other.autoRotate;
    animIdx = other.animIdx;
    frameDuration = other.frameDuration;
    frameCount = other.frameCount;
    animT = other.animT;
    animX = other.animX;
    animY = other.animY;
    animWidth = other.animWidth;
    animHeight = other.animHeight;
    color.r = other.color.r;
    color.g = other.color.g;
    color.b = other.color.b;
    color.a = other.color.a;
    r = other.r;
    delegate = other.delegate;
    modelIndex = other.modelIndex;

    colorOwner = other.colorOwner;
    rotationOwner = other.rotationOwner;
    deformationOwner = other.deformationOwner;
    animationOwner = other.animationOwner;
}

QDeclarativeV8Handle QQuickParticleData::v8Value()
{
    if (!v8Datum)
        v8Datum = new QQuickV8ParticleData(QDeclarativeEnginePrivate::getV8Engine(qmlEngine(system)), this);
    return v8Datum->v8Value();
}
//sets the x accleration without affecting the instantaneous x velocity or position
void QQuickParticleData::setInstantaneousAX(qreal ax)
{
    qreal t = (system->timeInt / 1000.0) - this->t;
    qreal vx = (this->vx + t*this->ax) - t*ax;
    qreal ex = this->x + this->vx * t + 0.5 * this->ax * t * t;
    qreal x = ex - t*vx - 0.5 * t*t*ax;

    this->ax = ax;
    this->vx = vx;
    this->x = x;
}

//sets the x velocity without affecting the instantaneous x postion
void QQuickParticleData::setInstantaneousVX(qreal vx)
{
    qreal t = (system->timeInt / 1000.0) - this->t;
    qreal evx = vx - t*this->ax;
    qreal ex = this->x + this->vx * t + 0.5 * this->ax * t * t;
    qreal x = ex - t*evx - 0.5 * t*t*this->ax;

    this->vx = evx;
    this->x = x;
}

//sets the instantaneous x postion
void QQuickParticleData::setInstantaneousX(qreal x)
{
    qreal t = (system->timeInt / 1000.0) - this->t;
    this->x = x - t*this->vx - 0.5 * t*t*this->ax;
}

//sets the y accleration without affecting the instantaneous y velocity or position
void QQuickParticleData::setInstantaneousAY(qreal ay)
{
    qreal t = (system->timeInt / 1000.0) - this->t;
    qreal vy = (this->vy + t*this->ay) - t*ay;
    qreal ey = this->y + this->vy * t + 0.5 * this->ay * t * t;
    qreal y = ey - t*vy - 0.5 * t*t*ay;

    this->ay = ay;
    this->vy = vy;
    this->y = y;
}

//sets the y velocity without affecting the instantaneous y position
void QQuickParticleData::setInstantaneousVY(qreal vy)
{
    qreal t = (system->timeInt / 1000.0) - this->t;
    qreal evy = vy - t*this->ay;
    qreal ey = this->y + this->vy * t + 0.5 * this->ay * t * t;
    qreal y = ey - t*evy - 0.5 * t*t*this->ay;

    this->vy = evy;
    this->y = y;
}

//sets the instantaneous Y position
void QQuickParticleData::setInstantaneousY(qreal y)
{
    qreal t = (system->timeInt / 1000.0) - this->t;
    this->y = y - t*this->vy - 0.5 * t*t*this->ay;
}

qreal QQuickParticleData::curX() const
{
    qreal t = (system->timeInt / 1000.0) - this->t;
    return this->x + this->vx * t + 0.5 * this->ax * t * t;
}

qreal QQuickParticleData::curVX() const
{
    qreal t = (system->timeInt / 1000.0) - this->t;
    return this->vx + t*this->ax;
}

qreal QQuickParticleData::curY() const
{
    qreal t = (system->timeInt / 1000.0) - this->t;
    return y + vy * t + 0.5 * ay * t * t;
}

qreal QQuickParticleData::curVY() const
{
    qreal t = (system->timeInt / 1000.0) - this->t;
    return vy + t*ay;
}

void QQuickParticleData::debugDump()
{
    qDebug() << "Particle" << systemIndex << group << "/" << index << stillAlive()
             << "Pos: " << x << "," << y
             << "Vel: " << vx << "," << vy
             << "Acc: " << ax << "," << ay
             << "Size: " << size << "," << endSize
             << "Time: " << t << "," <<lifeSpan << ";" << (system->timeInt / 1000.0) ;
}

bool QQuickParticleData::stillAlive()
{
    if (!system)
        return false;
    return (t + lifeSpan - EPSILON) > ((qreal)system->timeInt/1000.0);
}

bool QQuickParticleData::alive()
{
    if (!system)
        return false;
    qreal st = ((qreal)system->timeInt/1000.0);
    return (t + EPSILON) < st && (t + lifeSpan - EPSILON) > st;
}

float QQuickParticleData::curSize()
{
    if (!system || !lifeSpan)
        return 0.0f;
    return size + (endSize - size) * (1 - (lifeLeft() / lifeSpan));
}

float QQuickParticleData::lifeLeft()
{
    if (!system)
        return 0.0f;
    return (t + lifeSpan) - (system->timeInt/1000.0);
}

void QQuickParticleData::extendLife(float time)
{
    qreal newX = curX();
    qreal newY = curY();
    qreal newVX = curVX();
    qreal newVY = curVY();

    t += time;
    animT += time;

    qreal elapsed = (system->timeInt / 1000.0) - t;
    qreal evy = newVY - elapsed*ay;
    qreal ey = newY - elapsed*evy - 0.5 * elapsed*elapsed*ay;
    qreal evx = newVX - elapsed*ax;
    qreal ex = newX - elapsed*evx - 0.5 * elapsed*elapsed*ax;

    x = ex;
    vx = evx;
    y = ey;
    vy = evy;
}

QQuickParticleSystem::QQuickParticleSystem(QQuickItem *parent) :
    QQuickItem(parent),
    stateEngine(0),
    m_running(true),
    particleCount(0),
    m_nextIndex(0),
    m_componentComplete(false),
    m_paused(false)
{
    connect(&m_painterMapper, SIGNAL(mapped(QObject*)),
            this, SLOT(loadPainter(QObject*)));

    m_debugMode = qmlParticlesDebug();
}

QQuickParticleSystem::~QQuickParticleSystem()
{
    foreach (QQuickParticleGroupData* gd, groupData)
        delete gd;
}

void QQuickParticleSystem::initGroups()
{
    m_reusableIndexes.clear();
    m_nextIndex = 0;

    qDeleteAll(groupData);
    groupData.clear();
    groupIds.clear();

    QQuickParticleGroupData* gd = new QQuickParticleGroupData(0, this);//Default group
    groupData.insert(0,gd);
    groupIds.insert(QString(), 0);
    m_nextGroupId = 1;
}

void QQuickParticleSystem::registerParticlePainter(QQuickParticlePainter* p)
{
    //TODO: a way to Unregister emitters, painters and affectors
    m_painters << QPointer<QQuickParticlePainter>(p);//###Set or uniqueness checking?
    connect(p, SIGNAL(groupsChanged(QStringList)),
            &m_painterMapper, SLOT(map()));
    loadPainter(p);
}

void QQuickParticleSystem::registerParticleEmitter(QQuickParticleEmitter* e)
{
    m_emitters << QPointer<QQuickParticleEmitter>(e);//###How to get them out?
    connect(e, SIGNAL(particleCountChanged()),
            this, SLOT(emittersChanged()));
    connect(e, SIGNAL(groupChanged(QString)),
            this, SLOT(emittersChanged()));
    emittersChanged();
    e->reset();//Start, so that starttime factors appropriately
}

void QQuickParticleSystem::registerParticleAffector(QQuickParticleAffector* a)
{
    m_affectors << QPointer<QQuickParticleAffector>(a);
}

void QQuickParticleSystem::registerParticleGroup(QQuickParticleGroup* g)
{
    m_groups << QPointer<QQuickParticleGroup>(g);
    createEngine();
}

void QQuickParticleSystem::setRunning(bool arg)
{
    if (m_running != arg) {
        m_running = arg;
        emit runningChanged(arg);
        setPaused(false);
        if (m_animation)//Not created until componentCompleted
            m_running ? m_animation->start() : m_animation->stop();
        reset();
    }
}

void QQuickParticleSystem::setPaused(bool arg) {
    if (m_paused != arg) {
        m_paused = arg;
        if (m_animation && m_animation->state() != QAbstractAnimation::Stopped)
            m_paused ? m_animation->pause() : m_animation->resume();
        if (!m_paused) {
            foreach (QQuickParticlePainter *p, m_painters)
                p->update();
        }
        emit pausedChanged(arg);
    }
}

void QQuickParticleSystem::statePropertyRedirect(QDeclarativeListProperty<QObject> *prop, QObject *value)
{
    //Hooks up automatic state-associated stuff
    QQuickParticleSystem* sys = qobject_cast<QQuickParticleSystem*>(prop->object->parent());
    QQuickParticleGroup* group = qobject_cast<QQuickParticleGroup*>(prop->object);
    if (!group || !sys || !value)
        return;
    stateRedirect(group, sys, value);
}

void QQuickParticleSystem::stateRedirect(QQuickParticleGroup* group, QQuickParticleSystem* sys, QObject *value)
{
    QStringList list;
    list << group->name();
    QQuickParticleAffector* a = qobject_cast<QQuickParticleAffector*>(value);
    if (a) {
        a->setParentItem(sys);
        a->setGroups(list);
        a->setSystem(sys);
        return;
    }
    QQuickTrailEmitter* fe = qobject_cast<QQuickTrailEmitter*>(value);
    if (fe) {
        fe->setParentItem(sys);
        fe->setFollow(group->name());
        fe->setSystem(sys);
        return;
    }
    QQuickParticleEmitter* e = qobject_cast<QQuickParticleEmitter*>(value);
    if (e) {
        e->setParentItem(sys);
        e->setGroup(group->name());
        e->setSystem(sys);
        return;
    }
    QQuickParticlePainter* p = qobject_cast<QQuickParticlePainter*>(value);
    if (p) {
        p->setParentItem(sys);
        p->setGroups(list);
        p->setSystem(sys);
        return;
    }
    qWarning() << value << " was placed inside a particle system state but cannot be taken into the particle system. It will be lost.";
}

void QQuickParticleSystem::componentComplete()

{
    QQuickItem::componentComplete();
    m_componentComplete = true;
    m_animation = new QQuickParticleSystemAnimation(this);
    reset();//restarts animation as well
}

void QQuickParticleSystem::reset()
{
    if (!m_componentComplete)
        return;

    timeInt = 0;
    //Clear guarded pointers which have been deleted
    int cleared = 0;
    cleared += m_emitters.removeAll(0);
    cleared += m_painters.removeAll(0);
    cleared += m_affectors.removeAll(0);

    bySysIdx.resize(0);
    initGroups();//Also clears all logical particles

    if (!m_running)
        return;

    foreach (QQuickParticleEmitter* e, m_emitters)
        e->reset();

    emittersChanged();

    foreach (QQuickParticlePainter *p, m_painters) {
        loadPainter(p);
        p->reset();
    }

    //### Do affectors need reset too?
    if (m_animation) {//Animation is explicitly disabled in benchmarks
        //reset restarts animation (if running)
        if ((m_animation->state() == QAbstractAnimation::Running))
            m_animation->stop();
        m_animation->start();
        if (m_paused)
            m_animation->pause();
    }

    initialized = true;
}


void QQuickParticleSystem::loadPainter(QObject *p)
{
    if (!m_componentComplete)
        return;

    QQuickParticlePainter* painter = qobject_cast<QQuickParticlePainter*>(p);
    Q_ASSERT(painter);//XXX
    foreach (QQuickParticleGroupData* sg, groupData)
        sg->painters.remove(painter);
    int particleCount = 0;
    if (painter->groups().isEmpty()) {//Uses default particle
        QStringList def;
        def << QString();
        painter->setGroups(def);
        particleCount += groupData[0]->size();
        groupData[0]->painters << painter;
    } else {
        foreach (const QString &group, painter->groups()) {
            if (group != QLatin1String("") && !groupIds[group]) {//new group
                int id = m_nextGroupId++;
                QQuickParticleGroupData* gd = new QQuickParticleGroupData(id, this);
                groupIds.insert(group, id);
                groupData.insert(id, gd);
            }
            particleCount += groupData[groupIds[group]]->size();
            groupData[groupIds[group]]->painters << painter;
        }
    }
    painter->setCount(particleCount);
    painter->update();//Initial update here
    return;
}

void QQuickParticleSystem::emittersChanged()
{
    if (!m_componentComplete)
        return;

    m_emitters.removeAll(0);


    QList<int> previousSizes;
    QList<int> newSizes;
    for (int i=0; i<m_nextGroupId; i++) {
        previousSizes << groupData[i]->size();
        newSizes << 0;
    }

    foreach (QQuickParticleEmitter* e, m_emitters) {//Populate groups and set sizes.
        if (!groupIds.contains(e->group())
                || (!e->group().isEmpty() && !groupIds[e->group()])) {//or it was accidentally inserted by a failed lookup earlier
            int id = m_nextGroupId++;
            QQuickParticleGroupData* gd = new QQuickParticleGroupData(id, this);
            groupIds.insert(e->group(), id);
            groupData.insert(id, gd);
            previousSizes << 0;
            newSizes << 0;
        }
        newSizes[groupIds[e->group()]] += e->particleCount();
        //###: Cull emptied groups?
    }

    //TODO: Garbage collection?
    particleCount = 0;
    for (int i=0; i<m_nextGroupId; i++) {
        groupData[i]->setSize(qMax(newSizes[i], previousSizes[i]));
        particleCount += groupData[i]->size();
    }

    if (m_debugMode)
        qDebug() << "Particle system emitters changed. New particle count: " << particleCount;

    if (particleCount > bySysIdx.size())//New datum requests haven't updated it
        bySysIdx.resize(particleCount);

    foreach (QQuickParticlePainter *p, m_painters)
        loadPainter(p);

    if (!m_groups.isEmpty())
        createEngine();

}

void QQuickParticleSystem::createEngine()
{
    if (!m_componentComplete)
        return;
    if (stateEngine && m_debugMode)
        qDebug() << "Resetting Existing Sprite Engine...";
    //### Solve the losses if size/states go down
    foreach (QQuickParticleGroup* group, m_groups) {
        bool exists = false;
        foreach (const QString &name, groupIds.keys())
            if (group->name() == name)
                exists = true;
        if (!exists) {
            int id = m_nextGroupId++;
            QQuickParticleGroupData* gd = new QQuickParticleGroupData(id, this);
            groupIds.insert(group->name(), id);
            groupData.insert(id, gd);
        }
    }

    if (m_groups.count()) {
        //Reorder groups List so as to have the same order as groupData
        QList<QQuickParticleGroup*> newList;
        for (int i=0; i<m_nextGroupId; i++) {
            bool exists = false;
            QString name = groupData[i]->name();
            foreach (QQuickParticleGroup* existing, m_groups) {
                if (existing->name() == name) {
                    newList << existing;
                    exists = true;
                }
            }
            if (!exists) {
                newList << new QQuickParticleGroup(this);
                newList.back()->setName(name);
            }
        }
        m_groups = newList;
        QList<QQuickStochasticState*> states;
        foreach (QQuickParticleGroup* g, m_groups)
            states << (QQuickStochasticState*)g;

        if (!stateEngine)
            stateEngine = new QQuickStochasticEngine(this);
        stateEngine->setCount(particleCount);
        stateEngine->m_states = states;

        connect(stateEngine, SIGNAL(stateChanged(int)),
                this, SLOT(particleStateChange(int)));

    } else {
        if (stateEngine)
            delete stateEngine;
        stateEngine = 0;
    }

}

void QQuickParticleSystem::particleStateChange(int idx)
{
    moveGroups(bySysIdx[idx], stateEngine->curState(idx));
}

void QQuickParticleSystem::moveGroups(QQuickParticleData *d, int newGIdx)
{
    if (!d || newGIdx == d->group)
        return;

    QQuickParticleData* pd = newDatum(newGIdx, false, d->systemIndex);
    if (!pd)
        return;

    pd->clone(*d);
    finishNewDatum(pd);

    d->systemIndex = -1;
    groupData[d->group]->kill(d);
}

int QQuickParticleSystem::nextSystemIndex()
{
    if (!m_reusableIndexes.isEmpty()) {
        int ret = *(m_reusableIndexes.begin());
        m_reusableIndexes.remove(ret);
        return ret;
    }
    if (m_nextIndex >= bySysIdx.size()) {
        bySysIdx.resize(bySysIdx.size() < 10 ? 10 : bySysIdx.size()*1.1);//###+1,10%,+10? Choose something non-arbitrarily
        if (stateEngine)
            stateEngine->setCount(bySysIdx.size());

    }
    return m_nextIndex++;
}

QQuickParticleData* QQuickParticleSystem::newDatum(int groupId, bool respectLimits, int sysIndex)
{
    Q_ASSERT(groupId < groupData.count());//XXX shouldn't really be an assert

    QQuickParticleData* ret = groupData[groupId]->newDatum(respectLimits);
    if (!ret) {
        return 0;
    }
    if (sysIndex == -1) {
        if (ret->systemIndex == -1)
            ret->systemIndex = nextSystemIndex();
    } else {
        if (ret->systemIndex != -1) {
            if (stateEngine)
                stateEngine->stop(ret->systemIndex);
            m_reusableIndexes << ret->systemIndex;
            bySysIdx[ret->systemIndex] = 0;
        }
        ret->systemIndex = sysIndex;
    }
    bySysIdx[ret->systemIndex] = ret;

    if (stateEngine)
        stateEngine->start(ret->systemIndex, ret->group);

    m_empty = false;
    return ret;
}

void QQuickParticleSystem::emitParticle(QQuickParticleData* pd)
{// called from prepareNextFrame()->emitWindow - enforce?
    //Account for relative emitter position
    QPointF offset = this->mapFromItem(pd->e, QPointF(0, 0));
    if (!offset.isNull()) {
        pd->x += offset.x();
        pd->y += offset.y();
    }

    finishNewDatum(pd);
}

void QQuickParticleSystem::finishNewDatum(QQuickParticleData *pd)
{
    Q_ASSERT(pd);
    groupData[pd->group]->prepareRecycler(pd);

    foreach (QQuickParticleAffector *a, m_affectors)
        if (a && a->m_needsReset)
            a->reset(pd);
    foreach (QQuickParticlePainter* p, groupData[pd->group]->painters)
        if (p)
            p->load(pd);
}

void QQuickParticleSystem::updateCurrentTime( int currentTime )
{
    if (!initialized)
        return;//error in initialization

    //### Elapsed time never shrinks - may cause problems if left emitting for weeks at a time.
    qreal dt = timeInt / 1000.;
    timeInt = currentTime;
    qreal time =  timeInt / 1000.;
    dt = time - dt;
    needsReset.clear();

    m_emitters.removeAll(0);
    m_painters.removeAll(0);
    m_affectors.removeAll(0);

    bool oldClear = m_empty;
    m_empty = true;
    foreach (QQuickParticleGroupData* gd, groupData)//Recycle all groups and see if they're out of live particles
        m_empty = gd->recycle() && m_empty;

    if (stateEngine)
        stateEngine->updateSprites(timeInt);

    foreach (QQuickParticleEmitter* emitter, m_emitters)
        emitter->emitWindow(timeInt);
    foreach (QQuickParticleAffector* a, m_affectors)
        a->affectSystem(dt);
    foreach (QQuickParticleData* d, needsReset)
        foreach (QQuickParticlePainter* p, groupData[d->group]->painters)
            p->reload(d);

    if (oldClear != m_empty)
        emptyChanged(m_empty);
}

int QQuickParticleSystem::systemSync(QQuickParticlePainter* p)
{
    if (!m_running)
        return 0;
    if (!initialized)
        return 0;//error in initialization
    p->performPendingCommits();
    return timeInt;
}


QT_END_NAMESPACE