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path: root/src/quick/scenegraph/adaptations/d3d12/shaders/shaders.pri
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vertexcolor_VSPS = $$PWD/vertexcolor.hlsl
vertexcolor_vshader.input = vertexcolor_VSPS
vertexcolor_vshader.header = vs_vertexcolor.hlslh
vertexcolor_vshader.entry = VS_VertexColor
vertexcolor_vshader.type = vs_5_0
vertexcolor_pshader.input = vertexcolor_VSPS
vertexcolor_pshader.header = ps_vertexcolor.hlslh
vertexcolor_pshader.entry = PS_VertexColor
vertexcolor_pshader.type = ps_5_0

stencilclip_VSPS = $$PWD/stencilclip.hlsl
stencilclip_vshader.input = stencilclip_VSPS
stencilclip_vshader.header = vs_stencilclip.hlslh
stencilclip_vshader.entry = VS_StencilClip
stencilclip_vshader.type = vs_5_0
stencilclip_pshader.input = stencilclip_VSPS
stencilclip_pshader.header = ps_stencilclip.hlslh
stencilclip_pshader.entry = PS_StencilClip
stencilclip_pshader.type = ps_5_0

smoothcolor_VSPS = $$PWD/smoothcolor.hlsl
smoothcolor_vshader.input = smoothcolor_VSPS
smoothcolor_vshader.header = vs_smoothcolor.hlslh
smoothcolor_vshader.entry = VS_SmoothColor
smoothcolor_vshader.type = vs_5_0
smoothcolor_pshader.input = smoothcolor_VSPS
smoothcolor_pshader.header = ps_smoothcolor.hlslh
smoothcolor_pshader.entry = PS_SmoothColor
smoothcolor_pshader.type = ps_5_0

texture_VSPS = $$PWD/texture.hlsl
texture_vshader.input = texture_VSPS
texture_vshader.header = vs_texture.hlslh
texture_vshader.entry = VS_Texture
texture_vshader.type = vs_5_0
texture_pshader.input = texture_VSPS
texture_pshader.header = ps_texture.hlslh
texture_pshader.entry = PS_Texture
texture_pshader.type = ps_5_0

HLSL_SHADERS = \
    vertexcolor_vshader vertexcolor_pshader \
    stencilclip_vshader stencilclip_pshader \
    smoothcolor_vshader smoothcolor_pshader \
    texture_vshader texture_pshader

load(hlsl_bytecode_header)