aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
blob: df129cbfee53e4b8efcd58fd5bb74df2af95ab65 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qsgsoftwarerenderer_p.h"

#include "qsgsoftwarerenderablenodeupdater_p.h"
#include "qsgsoftwarerenderlistbuilder_p.h"
#include "qsgsoftwarecontext_p.h"
#include "qsgsoftwarerenderablenode_p.h"

#include <QtGui/QPaintDevice>
#include <QtGui/QBackingStore>
#include <QElapsedTimer>

Q_LOGGING_CATEGORY(lcRenderer, "qt.scenegraph.softwarecontext.renderer")

QT_BEGIN_NAMESPACE

QSGSoftwareRenderer::QSGSoftwareRenderer(QSGRenderContext *context)
    : QSGAbstractSoftwareRenderer(context)
    , m_paintDevice(nullptr)
    , m_backingStore(nullptr)
{
}

QSGSoftwareRenderer::~QSGSoftwareRenderer()
{
}

void QSGSoftwareRenderer::setCurrentPaintDevice(QPaintDevice *device)
{
    m_paintDevice = device;
    m_backingStore = nullptr;
}

QPaintDevice *QSGSoftwareRenderer::currentPaintDevice() const
{
    return m_paintDevice;
}

void QSGSoftwareRenderer::setBackingStore(QBackingStore *backingStore)
{
    m_backingStore = backingStore;
    m_paintDevice = nullptr;
}

QRegion QSGSoftwareRenderer::flushRegion() const
{
    return m_flushRegion;
}

void QSGSoftwareRenderer::renderScene(uint)
{
    class B : public QSGBindable
    {
    public:
        void bind() const override { }
    } bindable;
    QSGRenderer::renderScene(bindable);
}

void QSGSoftwareRenderer::render()
{
    if (!m_paintDevice && !m_backingStore)
        return;

    // If there is a backingstore, set the current paint device
    if (m_backingStore) {
        // For HiDPI QBackingStores, the paint device is not valid
        // until begin() has been called. See: QTBUG-55875
        m_backingStore->beginPaint(QRegion());
        m_paintDevice = m_backingStore->paintDevice();
        m_backingStore->endPaint();
    }

    QElapsedTimer renderTimer;

    setBackgroundColor(clearColor());
    setBackgroundRect(QRect(0, 0,
                            m_paintDevice->width() / m_paintDevice->devicePixelRatioF(),
                            m_paintDevice->height() / m_paintDevice->devicePixelRatioF()),
                     m_paintDevice->devicePixelRatioF());

    // Build Renderlist
    // The renderlist is created by visiting each node in the tree and when a
    // renderable node is reach, we find the coorosponding RenderableNode object
    // and append it to the renderlist.  At this point the RenderableNode object
    // should not need any further updating so it is just a matter of appending
    // RenderableNodes
    renderTimer.start();
    buildRenderList();
    qint64 buildRenderListTime = renderTimer.restart();

    // Optimize Renderlist
    // This is a pass through the renderlist to determine what actually needs to
    // be painted.  Without this pass the renderlist will simply render each item
    // from back to front, with a high potential for overdraw.  It would also lead
    // to the entire window being flushed every frame.  The objective of the
    // optimization pass is to only paint dirty nodes that are not occuluded.  A
    // side effect of this is that additional nodes may need to be marked dirty to
    // force a repaint.  It is also important that any item that needs to be
    // repainted only paints what is needed, via the use of clip regions.
    const QRegion updateRegion = optimizeRenderList();
    qint64 optimizeRenderListTime = renderTimer.restart();

    // If Rendering to a backingstore, prepare it to be updated
    if (m_backingStore != nullptr) {
        m_backingStore->beginPaint(updateRegion);
        // It is possible that a QBackingStore's paintDevice() will change
        // when begin() is called.
        m_paintDevice = m_backingStore->paintDevice();
    }

    QPainter painter(m_paintDevice);
    painter.setRenderHint(QPainter::Antialiasing);
    auto rc = static_cast<QSGSoftwareRenderContext *>(context());
    QPainter *prevPainter = rc->m_activePainter;
    rc->m_activePainter = &painter;

    // Render the contents Renderlist
    m_flushRegion = renderNodes(&painter);
    qint64 renderTime = renderTimer.elapsed();

    painter.end();
    if (m_backingStore != nullptr)
        m_backingStore->endPaint();

    rc->m_activePainter = prevPainter;
    qCDebug(lcRenderer) << "render" << m_flushRegion << buildRenderListTime << optimizeRenderListTime << renderTime;
}

QT_END_NAMESPACE