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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#include "qsgsoftwarerenderlistbuilder_p.h"

#include "qsgsoftwarerenderablenode_p.h"
#include "qsgabstractsoftwarerenderer_p.h"
#include "qsgsoftwareinternalimagenode_p.h"
#include "qsgsoftwareinternalrectanglenode_p.h"
#include "qsgsoftwareglyphnode_p.h"
#include "qsgsoftwarepublicnodes_p.h"
#include "qsgsoftwarepainternode_p.h"
#include "qsgsoftwarepixmaptexture_p.h"

#include <QtQuick/qsgsimplerectnode.h>
#include <QtQuick/qsgsimpletexturenode.h>
#include <QtQuick/qsgrendernode.h>

QT_BEGIN_NAMESPACE

QSGSoftwareRenderListBuilder::QSGSoftwareRenderListBuilder(QSGAbstractSoftwareRenderer *renderer)
    : m_renderer(renderer)
{

}

bool QSGSoftwareRenderListBuilder::visit(QSGTransformNode *)
{
    return true;
}

void QSGSoftwareRenderListBuilder::endVisit(QSGTransformNode *)
{
}

bool QSGSoftwareRenderListBuilder::visit(QSGClipNode *)
{
    return true;
}

void QSGSoftwareRenderListBuilder::endVisit(QSGClipNode *)
{
}

bool QSGSoftwareRenderListBuilder::visit(QSGGeometryNode *node)
{
    return addRenderableNode(node);
}

void QSGSoftwareRenderListBuilder::endVisit(QSGGeometryNode *)
{
}

bool QSGSoftwareRenderListBuilder::visit(QSGOpacityNode *)
{
    return true;
}

void QSGSoftwareRenderListBuilder::endVisit(QSGOpacityNode *)
{
}

bool QSGSoftwareRenderListBuilder::visit(QSGInternalImageNode *node)
{
    return addRenderableNode(node);
}

void QSGSoftwareRenderListBuilder::endVisit(QSGInternalImageNode *)
{
}

bool QSGSoftwareRenderListBuilder::visit(QSGPainterNode *node)
{
    return addRenderableNode(node);
}

void QSGSoftwareRenderListBuilder::endVisit(QSGPainterNode *)
{
}

bool QSGSoftwareRenderListBuilder::visit(QSGInternalRectangleNode *node)
{
    return addRenderableNode(node);
}

void QSGSoftwareRenderListBuilder::endVisit(QSGInternalRectangleNode *)
{
}

bool QSGSoftwareRenderListBuilder::visit(QSGGlyphNode *node)
{
    return addRenderableNode(node);
}

void QSGSoftwareRenderListBuilder::endVisit(QSGGlyphNode *)
{
}

bool QSGSoftwareRenderListBuilder::visit(QSGRootNode *)
{
    return true;
}

void QSGSoftwareRenderListBuilder::endVisit(QSGRootNode *)
{
}

#if QT_CONFIG(quick_sprite)
bool QSGSoftwareRenderListBuilder::visit(QSGSpriteNode *node)
{
    return addRenderableNode(node);
}

void QSGSoftwareRenderListBuilder::endVisit(QSGSpriteNode *)
{

}
#endif

bool QSGSoftwareRenderListBuilder::visit(QSGRenderNode *node)
{
    return addRenderableNode(node);
}

void QSGSoftwareRenderListBuilder::endVisit(QSGRenderNode *)
{
}

bool QSGSoftwareRenderListBuilder::addRenderableNode(QSGNode *node)
{
    auto renderableNode = m_renderer->renderableNode(node);
    if (renderableNode == nullptr) {
        // Not a node we can render
        return false;
    }
    m_renderer->appendRenderableNode(renderableNode);
    return true;
}

QT_END_NAMESPACE