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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
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**
****************************************************************************/

#ifndef QSGSOFTWARERENDERLOOP_H
#define QSGSOFTWARERENDERLOOP_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <private/qsgrenderloop_p.h>

QT_BEGIN_NAMESPACE

class QBackingStore;

class QSGSoftwareRenderLoop : public QSGRenderLoop
{
    Q_OBJECT
public:
    QSGSoftwareRenderLoop();
    ~QSGSoftwareRenderLoop();

    void show(QQuickWindow *window) override;
    void hide(QQuickWindow *window) override;

    void windowDestroyed(QQuickWindow *window) override;

    void renderWindow(QQuickWindow *window, bool isNewExpose = false);
    void exposureChanged(QQuickWindow *window) override;
    QImage grab(QQuickWindow *window) override;

    void maybeUpdate(QQuickWindow *window) override;
    void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation.
    void handleUpdateRequest(QQuickWindow *) override;

    void releaseResources(QQuickWindow *) override { }

    QSurface::SurfaceType windowSurfaceType() const override;

    QAnimationDriver *animationDriver() const override { return 0; }

    QSGContext *sceneGraphContext() const override;
    QSGRenderContext *createRenderContext(QSGContext *) const override { return rc; }

    struct WindowData {
        bool updatePending : 1;
        bool grabOnly : 1;
    };

    QHash<QQuickWindow *, WindowData> m_windows;
    QHash<QQuickWindow *, QBackingStore *> m_backingStores;

    QSGContext *sg;
    QSGRenderContext *rc;

    QImage grabContent;
};

QT_END_NAMESPACE

#endif // QSGSOFTWARERENDERLOOP_H