aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
blob: 8996d5a092db45598e09add9378fec1a6c95d444 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QSGBATCHRENDERER_P_H
#define QSGBATCHRENDERER_P_H

#include <private/qsgrenderer_p.h>
#include <private/qsgnodeupdater_p.h>
#include <private/qdatabuffer_p.h>

#include <private/qsgrendernode_p.h>

#include <QtCore/QBitArray>

QT_BEGIN_NAMESPACE

class QOpenGLVertexArrayObject;

namespace QSGBatchRenderer
{

#define QSG_RENDERER_COORD_LIMIT 1000000.0f

struct Vec;
struct Rect;
struct Buffer;
struct Chunk;
struct Batch;
struct Node;
class Updater;
class Renderer;
class ShaderManager;

template <typename Type, int PageSize> class AllocatorPage
{
public:
    // The memory used by this allocator
    char data[sizeof(Type) * PageSize];

    // 'blocks' contains a list of free indices which can be allocated.
    // The first available index is found in PageSize - available.
    int blocks[PageSize];

    // 'available' is the number of available instances this page has left to allocate.
    int available;

    // This is not strictly needed, but useful for sanity checking and anyway
    // pretty small..
    QBitArray allocated;

    AllocatorPage()
        : available(PageSize)
        , allocated(PageSize)
    {
        for (int i=0; i<PageSize; ++i) blocks[i] = i;
    }

    Type *at(uint index) const
    {
        return (Type *) &data[index * sizeof(Type)];
    }
};

template <typename Type, int PageSize> class Allocator
{
public:
    Allocator()
    {
        pages.push_back(new AllocatorPage<Type, PageSize>());
    }

    ~Allocator()
    {
        qDeleteAll(pages);
    }

    Type *allocate()
    {
        AllocatorPage<Type, PageSize> *p = 0;
        for (int i=0; i<pages.size(); ++i) {
            if (pages.at(i)->available > 0) {
                p = pages.at(i);
                break;
            }
        }
        if (!p) {
            p = new AllocatorPage<Type, PageSize>();
            pages.push_back(p);
        }
        uint pos = p->blocks[PageSize - p->available];
        void *mem = p->at(pos);
        p->available--;
        p->allocated.setBit(pos);
        Type *t = new (mem) Type();
        return t;
    }

    void releaseExplicit(uint pageIndex, uint index)
    {
        AllocatorPage<Type, PageSize> *page = pages.at(pageIndex);
        if (!page->allocated.testBit(index))
            qFatal("Double delete in allocator: page=%d, index=%d", pageIndex , index);

        // Call the destructor
        page->at(index)->~Type();

        page->allocated[index] = false;
        page->available++;
        page->blocks[PageSize - page->available] = index;

        // Remove the pages if they are empty and they are the last ones. We need to keep the
        // order of pages since we have references to their index, so we can only remove
        // from the end.
        while (page->available == PageSize && pages.size() > 1 && pages.back() == page) {
            pages.pop_back();
            delete page;
            page = pages.back();
        }
    }

    void release(Type *t)
    {
        int pageIndex = -1;
        for (int i=0; i<pages.size(); ++i) {
            AllocatorPage<Type, PageSize> *p = pages.at(i);
            if ((Type *) (&p->data[0]) <= t && (Type *) (&p->data[PageSize * sizeof(Type)]) > t) {
                pageIndex = i;
                break;
            }
        }
        Q_ASSERT(pageIndex >= 0);

        AllocatorPage<Type, PageSize> *page = pages.at(pageIndex);
        int index = (quint64(t) - quint64(&page->data[0])) / sizeof(Type);

        releaseExplicit(pageIndex, index);
    }

    QVector<AllocatorPage<Type, PageSize> *> pages;
};


inline bool hasMaterialWithBlending(QSGGeometryNode *n)
{
    return (n->opaqueMaterial() ? n->opaqueMaterial()->flags() & QSGMaterial::Blending
                                : n->material()->flags() & QSGMaterial::Blending);
}

struct Pt {
    float x, y;

    void map(const QMatrix4x4 &mat) {
        Pt r;
        const float *m = mat.constData();
        r.x = x * m[0] + y * m[4] + m[12];
        r.y = x * m[1] + y * m[5] + m[13];
        x = r.x;
        y = r.y;
    }

    void set(float nx, float ny) {
        x = nx;
        y = ny;
    }
};

inline QDebug operator << (QDebug d, const Pt &p) {
    d << "Pt(" << p.x << p.y << ")";
    return d;
}



struct Rect {
    Pt tl, br; // Top-Left (min) and Bottom-Right (max)

    void operator |= (const Pt &pt) {
        if (pt.x < tl.x)
            tl.x = pt.x;
        if (pt.x > br.x)
            br.x = pt.x;
        if (pt.y < tl.y)
            tl.y = pt.y;
        if (pt.y > br.y)
            br.y = pt.y;
    }

    void operator |= (const Rect &r) {
        if (r.tl.x < tl.x)
            tl.x = r.tl.x;
        if (r.tl.y < tl.y)
            tl.y = r.tl.y;
        if (r.br.x > br.x)
            br.x = r.br.x;
        if (r.br.y > br.y)
            br.y = r.br.y;
    }

    void map(const QMatrix4x4 &m);

    void set(float left, float top, float right, float bottom) {
        tl.set(left, top);
        br.set(right, bottom);
    }

    bool intersects(const Rect &r) {
        bool xOverlap = r.tl.x < br.x && r.br.x > tl.x;
        bool yOverlap = r.tl.y < br.y && r.br.y > tl.y;
        return xOverlap && yOverlap;
    }

    bool isOutsideFloatRange() const {
        return tl.x < -QSG_RENDERER_COORD_LIMIT
                || tl.y < -QSG_RENDERER_COORD_LIMIT
                || br.x > QSG_RENDERER_COORD_LIMIT
                || br.y > QSG_RENDERER_COORD_LIMIT;
    }
};

inline QDebug operator << (QDebug d, const Rect &r) {
    d << "Rect(" << r.tl.x << r.tl.y << r.br.x << r.br.y << ")";
    return d;
}

struct Buffer {
    GLuint id;
    int size;
    // Data is only valid while preparing the upload. Exception is if we are using the
    // broken IBO workaround or we are using a visualization mode.
    char *data;
};

struct Element {

    Element()
        : node(0)
        , batch(0)
        , nextInBatch(0)
        , root(0)
        , order(0)
        , boundsComputed(false)
        , boundsOutsideFloatRange(false)
        , translateOnlyToRoot(false)
        , removed(false)
        , orphaned(false)
        , isRenderNode(false)
        , isMaterialBlended(false)
    {
    }

    void setNode(QSGGeometryNode *n) {
        node = n;
        isMaterialBlended = hasMaterialWithBlending(n);
    }

    inline void ensureBoundsValid() {
        if (!boundsComputed)
            computeBounds();
    }
    void computeBounds();

    QSGGeometryNode *node;
    Batch *batch;
    Element *nextInBatch;
    Node *root;

    Rect bounds; // in device coordinates

    int order;

    uint boundsComputed : 1;
    uint boundsOutsideFloatRange : 1;
    uint translateOnlyToRoot : 1;
    uint removed : 1;
    uint orphaned : 1;
    uint isRenderNode : 1;
    uint isMaterialBlended : 1;
};

struct RenderNodeElement : public Element {

    RenderNodeElement(QSGRenderNode *rn)
        : renderNode(rn)
    {
        isRenderNode = true;
    }

    QSGRenderNode *renderNode;
};

struct BatchRootInfo {
    BatchRootInfo() : parentRoot(0), lastOrder(-1), firstOrder(-1), availableOrders(0) { }
    QSet<Node *> subRoots;
    Node *parentRoot;
    int lastOrder;
    int firstOrder;
    int availableOrders;
};

struct ClipBatchRootInfo : public BatchRootInfo
{
    QMatrix4x4 matrix;
};

struct DrawSet
{
    DrawSet(int v, int z, int i)
        : vertices(v)
        , zorders(z)
        , indices(i)
        , indexCount(0)
    {
    }
    DrawSet() : vertices(0), zorders(0), indices(0), indexCount(0) {}
    int vertices;
    int zorders;
    int indices;
    int indexCount;
};

enum BatchCompatibility
{
    BatchBreaksOnCompare,
    BatchIsCompatible
};

struct Batch
{
    Batch() : drawSets(1) {}
    bool geometryWasChanged(QSGGeometryNode *gn);
    BatchCompatibility isMaterialCompatible(Element *e) const;
    void invalidate();
    void cleanupRemovedElements();

    bool isTranslateOnlyToRoot() const;
    bool isSafeToBatch() const;

    // pseudo-constructor...
    void init() {
        first = 0;
        root = 0;
        vertexCount = 0;
        indexCount = 0;
        isOpaque = false;
        needsUpload = false;
        merged = false;
        positionAttribute = -1;
        uploadedThisFrame = false;
        isRenderNode = false;
    }

    Element *first;
    Node *root;

    int positionAttribute;

    int vertexCount;
    int indexCount;

    int lastOrderInBatch;

    uint isOpaque : 1;
    uint needsUpload : 1;
    uint merged : 1;
    uint isRenderNode : 1;

    mutable uint uploadedThisFrame : 1; // solely for debugging purposes

    Buffer vbo;
#ifdef QSG_SEPARATE_INDEX_BUFFER
    Buffer ibo;
#endif

    QDataBuffer<DrawSet> drawSets;
};

struct Node
{
    Node()
        : sgNode(0)
        , parent(0)
        , data(0)
        , dirtyState(0)
        , isOpaque(false)
        , isBatchRoot(false)
    {
    }

    QSGNode *sgNode;
    Node *parent;
    void *data;
    QList<Node *> children;

    QSGNode::DirtyState dirtyState;

    uint isOpaque : 1;
    uint isBatchRoot : 1;
    uint becameBatchRoot : 1;

    inline QSGNode::NodeType type() const { return sgNode->type(); }

    inline Element *element() const {
        Q_ASSERT(sgNode->type() == QSGNode::GeometryNodeType);
        return (Element *) data;
    }

    inline RenderNodeElement *renderNodeElement() const {
        Q_ASSERT(sgNode->type() == QSGNode::RenderNodeType);
        return (RenderNodeElement *) data;
    }

    inline ClipBatchRootInfo *clipInfo() const {
        Q_ASSERT(sgNode->type() == QSGNode::ClipNodeType);
        return (ClipBatchRootInfo *) data;
    }

    inline BatchRootInfo *rootInfo() const {
        Q_ASSERT(sgNode->type() == QSGNode::ClipNodeType
                 || (sgNode->type() == QSGNode::TransformNodeType && isBatchRoot));
        return (BatchRootInfo *) data;
    }
};

class Updater : public QSGNodeUpdater
{
public:
    Updater(Renderer *r);

    void visitOpacityNode(Node *n);
    void visitTransformNode(Node *n);
    void visitGeometryNode(Node *n);
    void visitClipNode(Node *n);
    void updateRootTransforms(Node *n);
    void updateRootTransforms(Node *n, Node *root, const QMatrix4x4 &combined);

    void updateStates(QSGNode *n);
    void visitNode(Node *n);
    void registerWithParentRoot(QSGNode *subRoot, QSGNode *parentRoot);

private:
    Renderer *renderer;

    QDataBuffer<Node *> m_roots;
    QDataBuffer<QMatrix4x4> m_rootMatrices;

    int m_added;
    int m_transformChange;
    int m_opacityChange;

    QMatrix4x4 m_identityMatrix;
};

class ShaderManager : public QObject
{
    Q_OBJECT
public:
    struct Shader {
        ~Shader() { delete program; }
        int id_zRange;
        int pos_order;
        QSGMaterialShader *program;

        float lastOpacity;
    };

    ShaderManager(QSGRenderContext *ctx) : blitProgram(0), visualizeProgram(0), context(ctx) { }
    ~ShaderManager() {
        qDeleteAll(rewrittenShaders.values());
        qDeleteAll(stockShaders.values());
    }

public Q_SLOTS:
    void invalidated();

public:
    Shader *prepareMaterial(QSGMaterial *material);
    Shader *prepareMaterialNoRewrite(QSGMaterial *material);

    QHash<QSGMaterialType *, Shader *> rewrittenShaders;
    QHash<QSGMaterialType *, Shader *> stockShaders;

    QOpenGLShaderProgram *blitProgram;
    QOpenGLShaderProgram *visualizeProgram;
    QSGRenderContext *context;
};

class Q_QUICK_PRIVATE_EXPORT Renderer : public QSGRenderer, public QOpenGLFunctions
{
public:
    Renderer(QSGRenderContext *);
    ~Renderer();

    enum VisualizeMode {
        VisualizeNothing,
        VisualizeBatches,
        VisualizeClipping,
        VisualizeChanges,
        VisualizeOverdraw
    };

protected:
    void nodeChanged(QSGNode *node, QSGNode::DirtyState state);
    void render();

private:
    enum ClipTypeBit
    {
        NoClip = 0x00,
        ScissorClip = 0x01,
        StencilClip = 0x02
    };
    Q_DECLARE_FLAGS(ClipType, ClipTypeBit)

    enum RebuildFlag {
        BuildRenderListsForTaggedRoots      = 0x0001,
        BuildRenderLists                    = 0x0002,
        BuildBatches                        = 0x0004,
        FullRebuild                         = 0xffff
    };

    friend class Updater;

    void map(Buffer *buffer, int size, bool isIndexBuf = false);
    void unmap(Buffer *buffer, bool isIndexBuf = false);

    void buildRenderListsFromScratch();
    void buildRenderListsForTaggedRoots();
    void tagSubRoots(Node *node);
    void buildRenderLists(QSGNode *node);

    void deleteRemovedElements();
    void cleanupBatches(QDataBuffer<Batch *> *batches);
    void prepareOpaqueBatches();
    bool checkOverlap(int first, int last, const Rect &bounds);
    void prepareAlphaBatches();
    void invalidateBatchAndOverlappingRenderOrders(Batch *batch);

    void uploadBatch(Batch *b);
    void uploadMergedElement(Element *e, int vaOffset, char **vertexData, char **zData, char **indexData, quint16 *iBase, int *indexCount);

    void renderBatches();
    void renderMergedBatch(const Batch *batch);
    void renderUnmergedBatch(const Batch *batch);
    ClipType updateStencilClip(const QSGClipNode *clip);
    void updateClip(const QSGClipNode *clipList, const Batch *batch);
    const QMatrix4x4 &matrixForRoot(Node *node);
    void renderRenderNode(Batch *batch);
    void setActiveShader(QSGMaterialShader *program, ShaderManager::Shader *shader);

    bool changeBatchRoot(Node *node, Node *newRoot);
    void registerBatchRoot(Node *childRoot, Node *parentRoot);
    void removeBatchRootFromParent(Node *childRoot);
    void nodeChangedBatchRoot(Node *node, Node *root);
    void turnNodeIntoBatchRoot(Node *node);
    void nodeWasTransformed(Node *node, int *vertexCount);
    void nodeWasRemoved(Node *node);
    void nodeWasAdded(QSGNode *node, Node *shadowParent);
    BatchRootInfo *batchRootInfo(Node *node);

    inline Batch *newBatch();
    void invalidateAndRecycleBatch(Batch *b);

    void visualize();
    void visualizeBatch(Batch *b);
    void visualizeClipping(QSGNode *node);
    void visualizeChangesPrepare(Node *n, uint parentChanges = 0);
    void visualizeChanges(Node *n);
    void visualizeOverdraw();
    void visualizeOverdraw_helper(Node *node);
    void visualizeDrawGeometry(const QSGGeometry *g);
    void setCustomRenderMode(const QByteArray &mode);

    QSet<Node *> m_taggedRoots;
    QDataBuffer<Element *> m_opaqueRenderList;
    QDataBuffer<Element *> m_alphaRenderList;
    int m_nextRenderOrder;
    bool m_partialRebuild;
    QSGNode *m_partialRebuildRoot;

    bool m_useDepthBuffer;

    QHash<QSGRenderNode *, RenderNodeElement *> m_renderNodeElements;
    QDataBuffer<Batch *> m_opaqueBatches;
    QDataBuffer<Batch *> m_alphaBatches;
    QHash<QSGNode *, Node *> m_nodes;

    QDataBuffer<Batch *> m_batchPool;
    QDataBuffer<Element *> m_elementsToDelete;
    QDataBuffer<Element *> m_tmpAlphaElements;
    QDataBuffer<Element *> m_tmpOpaqueElements;

    uint m_rebuild;
    qreal m_zRange;
    int m_renderOrderRebuildLower;
    int m_renderOrderRebuildUpper;

    GLuint m_bufferStrategy;
    int m_batchNodeThreshold;
    int m_batchVertexThreshold;

    // Stuff used during rendering only...
    ShaderManager *m_shaderManager;
    QSGMaterial *m_currentMaterial;
    QSGMaterialShader *m_currentProgram;
    ShaderManager::Shader *m_currentShader;

    QRect m_currentScissorRect;
    int m_currentStencilValue;
    QOpenGLShaderProgram m_clipProgram;
    int m_clipMatrixId;
    const QSGClipNode *m_currentClip;
    ClipType m_currentClipType;

    QDataBuffer<char> m_vertexUploadPool;
#ifdef QSG_SEPARATE_INDEX_BUFFER
    QDataBuffer<char> m_indexUploadPool;
#endif
    // For minimal OpenGL core profile support
    QOpenGLVertexArrayObject *m_vao;

    QHash<Node *, uint> m_visualizeChanceSet;
    VisualizeMode m_visualizeMode;

    Allocator<Node, 256> m_nodeAllocator;
    Allocator<Element, 64> m_elementAllocator;
};

Batch *Renderer::newBatch()
{
    Batch *b;
    int size = m_batchPool.size();
    if (size) {
        b = m_batchPool.at(size - 1);
        m_batchPool.resize(size - 1);
    } else {
        b = new Batch();
        memset(&b->vbo, 0, sizeof(Buffer));
#ifdef QSG_SEPARATE_INDEX_BUFFER
        memset(&b->ibo, 0, sizeof(Buffer));
#endif
    }
    b->init();
    return b;
}

}

QT_END_NAMESPACE

#endif // QSGBATCHRENDERER_P_H