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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
**
****************************************************************************/

#ifndef QSGMATERIALSHADER_P_H
#define QSGMATERIALSHADER_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <private/qtquickglobal_p.h>
#include "qsgmaterial.h"

QT_BEGIN_NAMESPACE

class Q_QUICK_PRIVATE_EXPORT QSGMaterialShaderPrivate
{
public:
#if QT_CONFIG(opengl)
    const char *loadShaderSource(QOpenGLShader::ShaderType type) const;

    QHash<QOpenGLShader::ShaderType, QStringList> m_sourceFiles;
    mutable QHash<QOpenGLShader::ShaderType, QByteArray> m_sources;
#endif
};

QT_END_NAMESPACE

#endif // QSGMATERIALSHADER_P_H