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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#ifndef QSGRENDERERINTERFACE_H
#define QSGRENDERERINTERFACE_H
#include <QtQuick/qsgnode.h>
QT_BEGIN_NAMESPACE
class QQuickWindow;
class Q_QUICK_EXPORT QSGRendererInterface
{
public:
enum GraphicsApi {
Unknown,
Software,
OpenGL,
Direct3D12,
OpenVG,
OpenGLRhi,
Direct3D11Rhi,
VulkanRhi,
MetalRhi,
NullRhi,
};
enum Resource {
DeviceResource,
CommandQueueResource,
CommandListResource,
PainterResource,
RhiResource,
PhysicalDeviceResource,
OpenGLContextResource,
DeviceContextResource,
CommandEncoderResource,
VulkanInstanceResource,
RenderPassResource
};
enum ShaderType {
UnknownShadingLanguage,
GLSL,
HLSL,
RhiShader
};
enum ShaderCompilationType {
RuntimeCompilation = 0x01,
OfflineCompilation = 0x02
};
Q_DECLARE_FLAGS(ShaderCompilationTypes, ShaderCompilationType)
enum ShaderSourceType {
ShaderSourceString = 0x01,
ShaderSourceFile = 0x02,
ShaderByteCode = 0x04
};
Q_DECLARE_FLAGS(ShaderSourceTypes, ShaderSourceType)
virtual ~QSGRendererInterface();
virtual GraphicsApi graphicsApi() const = 0;
virtual void *getResource(QQuickWindow *window, Resource resource) const;
virtual void *getResource(QQuickWindow *window, const char *resource) const;
virtual ShaderType shaderType() const = 0;
virtual ShaderCompilationTypes shaderCompilationType() const = 0;
virtual ShaderSourceTypes shaderSourceType() const = 0;
static bool isApiRhiBased(GraphicsApi api);
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRendererInterface::ShaderCompilationTypes)
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRendererInterface::ShaderSourceTypes)
QT_END_NAMESPACE
#endif
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