aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/coreapi/qsgrhivisualizer_p.h
blob: d8b83a4d869dd783a30845806475f2cc708b36bc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
** Copyright (C) 2016 Robin Burchell <robin.burchell@viroteck.net>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#ifndef QSGRHIVISUALIZER_P_H
#define QSGRHIVISUALIZER_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include "qsgbatchrenderer_p.h"

QT_BEGIN_NAMESPACE

namespace QSGBatchRenderer
{

class RhiVisualizer : public Visualizer
{
public:
    RhiVisualizer(Renderer *renderer);
    ~RhiVisualizer();

    void prepareVisualize() override;
    void visualize() override;

    void releaseResources() override;

    struct DrawCall
    {
        static const int UBUF_SIZE = 152; // visualization.vert/frag
        struct {
            char data[UBUF_SIZE]; // matrix, rotation, color, pattern, projection
        } uniforms;
        struct {
            QRhiGraphicsPipeline::Topology topology;
            QRhiVertexInputAttribute::Format format;
            int count;
            int stride;
            const void *data; // only when using own vbuf
        } vertex;
        struct {
            QRhiCommandBuffer::IndexFormat format;
            int count;
            int stride;
            const void *data; // only when using own ibuf
        } index;
        struct {
            QRhiBuffer *vbuf; // either same for all draw calls and owned by the *Vis, or points to a Batch.Buffer.vbo.buf
            int vbufOffset;
            QRhiBuffer *ibuf; // same, but for index
            int ibufOffset;
            int ubufOffset;
        } buf;
    };

private:
    QShader m_vs;
    QShader m_fs;

    void recordDrawCalls(const QVector<DrawCall> &drawCalls,
                         QRhiCommandBuffer *cb,
                         QRhiShaderResourceBindings *srb,
                         bool blendOneOne = false);

    class PipelineCache {
    public:
        QRhiGraphicsPipeline *pipeline(RhiVisualizer *visualizer,
                                       QRhi *rhi,
                                       QRhiShaderResourceBindings *srb,
                                       QRhiRenderPassDescriptor *rpDesc,
                                       QRhiGraphicsPipeline::Topology topology,
                                       QRhiVertexInputAttribute::Format vertexFormat,
                                       quint32 vertexStride,
                                       bool blendOneOne);
        void releaseResources();
    private:
        struct Pipeline {
            QRhiGraphicsPipeline::Topology topology;
            QRhiVertexInputAttribute::Format format;
            quint32 stride;
            QRhiGraphicsPipeline *ps;
        };
        QVarLengthArray<Pipeline, 16> pipelines;
    };

    PipelineCache m_pipelines;

    class Fade {
    public:
        void prepare(RhiVisualizer *visualizer,
                     QRhi *rhi, QRhiResourceUpdateBatch *u, QRhiRenderPassDescriptor *rpDesc);
        void releaseResources();
        void render(QRhiCommandBuffer *cb);
    private:
        RhiVisualizer *visualizer;
        QRhiBuffer *vbuf = nullptr;
        QRhiBuffer *ubuf = nullptr;
        QRhiGraphicsPipeline *ps = nullptr;
        QRhiShaderResourceBindings *srb = nullptr;
    } m_fade;

    class ChangeVis {
    public:
        void prepare(Node *n, RhiVisualizer *visualizer,
                     QRhi *rhi, QRhiResourceUpdateBatch *u);
        void releaseResources();
        void render(QRhiCommandBuffer *cb);
    private:
        void gather(Node *n);
        RhiVisualizer *visualizer;
        QVector<DrawCall> drawCalls;
        QRhiBuffer *vbuf = nullptr;
        QRhiBuffer *ibuf = nullptr;
        QRhiBuffer *ubuf = nullptr;
        QRhiShaderResourceBindings *srb = nullptr;
    } m_changeVis;

    class BatchVis {
    public:
        void prepare(const QDataBuffer<Batch *> &opaqueBatches,
                     const QDataBuffer<Batch *> &alphaBatches,
                     RhiVisualizer *visualizer,
                     QRhi *rhi, QRhiResourceUpdateBatch *u,
                     bool forceUintIndex);
        void releaseResources();
        void render(QRhiCommandBuffer *cb);
    private:
        void gather(Batch *b);
        RhiVisualizer *visualizer;
        bool forceUintIndex;
        QVector<DrawCall> drawCalls;
        QRhiBuffer *ubuf = nullptr;
        QRhiShaderResourceBindings *srb = nullptr;
    } m_batchVis;

    class ClipVis {
    public:
        void prepare(QSGNode *node, RhiVisualizer *visualizer,
                     QRhi *rhi, QRhiResourceUpdateBatch *u);
        void releaseResources();
        void render(QRhiCommandBuffer *cb);
    private:
        void gather(QSGNode *node);
        RhiVisualizer *visualizer;
        QVector<DrawCall> drawCalls;
        QRhiBuffer *vbuf = nullptr;
        QRhiBuffer *ibuf = nullptr;
        QRhiBuffer *ubuf = nullptr;
        QRhiShaderResourceBindings *srb = nullptr;
    } m_clipVis;

    class OverdrawVis {
    public:
        void prepare(Node *n, RhiVisualizer *visualizer,
                     QRhi *rhi, QRhiResourceUpdateBatch *u);
        void releaseResources();
        void render(QRhiCommandBuffer *cb);
    private:
        void gather(Node *n);
        RhiVisualizer *visualizer;
        QVector<DrawCall> drawCalls;
        QRhiBuffer *vbuf = nullptr;
        QRhiBuffer *ibuf = nullptr;
        QRhiBuffer *ubuf = nullptr;
        QRhiShaderResourceBindings *srb = nullptr;
        float step = 0.0f;
        QMatrix4x4 rotation;
        struct {
            QRhiBuffer *vbuf = nullptr;
            QRhiBuffer *ubuf = nullptr;
            QRhiShaderResourceBindings *srb = nullptr;
            QRhiGraphicsPipeline *ps = nullptr;
        } box;
    } m_overdrawVis;

    friend class Fade;
    friend class PipelineCache;
    friend class ChangeVis;
    friend class ClipVis;
    friend class OverdrawVis;
};

} // namespace QSGBatchRenderer

QT_END_NAMESPACE

#endif // QSGRHIVISUALIZER_P_H