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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
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**
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**
****************************************************************************/
#ifndef QSGTEXTURE_P_H
#define QSGTEXTURE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick/private/qtquickglobal_p.h>
#include <private/qobject_p.h>
#include "qsgtexture.h"
QT_BEGIN_NAMESPACE
struct QSGSamplerDescription
{
QSGTexture::Filtering filtering = QSGTexture::Nearest;
QSGTexture::Filtering mipmapFiltering = QSGTexture::None;
QSGTexture::WrapMode horizontalWrap = QSGTexture::ClampToEdge;
QSGTexture::WrapMode verticalWrap = QSGTexture::ClampToEdge;
QSGTexture::AnisotropyLevel anisotropylevel = QSGTexture::AnisotropyNone;
static QSGSamplerDescription fromTexture(QSGTexture *t);
};
Q_DECLARE_TYPEINFO(QSGSamplerDescription, Q_MOVABLE_TYPE);
bool operator==(const QSGSamplerDescription &a, const QSGSamplerDescription &b) Q_DECL_NOTHROW;
bool operator!=(const QSGSamplerDescription &a, const QSGSamplerDescription &b) Q_DECL_NOTHROW;
uint qHash(const QSGSamplerDescription &s, uint seed = 0) Q_DECL_NOTHROW;
class Q_QUICK_PRIVATE_EXPORT QSGTexturePrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QSGTexture)
public:
QSGTexturePrivate();
static QSGTexturePrivate *get(QSGTexture *t) { return t->d_func(); }
void resetDirtySamplerOptions();
bool hasDirtySamplerOptions() const;
virtual QRhiTexture *rhiTexture() const;
// ### Qt 6: these should be virtuals in the public class instead
virtual int comparisonKey() const; // ### Qt 6: pure virtual
virtual void updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates);
QRhiResourceUpdateBatch *workResourceUpdateBatch = nullptr; // ### Qt 6: remove
uint wrapChanged : 1;
uint filteringChanged : 1;
uint anisotropyChanged : 1;
uint horizontalWrap : 2;
uint verticalWrap : 2;
uint mipmapMode : 2;
uint filterMode : 2;
uint anisotropyLevel: 3;
};
Q_QUICK_PRIVATE_EXPORT bool qsg_safeguard_texture(QSGTexture *);
QT_END_NAMESPACE
#endif // QSGTEXTURE_P_H
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