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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSGTEXTURE_PLATFORM_H
#define QSGTEXTURE_PLATFORM_H
#include <QtQuick/qquickwindow.h>
#if QT_CONFIG(opengl)
#include <QtGui/qopengl.h>
#endif
#if QT_CONFIG(vulkan)
#include <QtGui/qvulkaninstance.h>
#endif
#if defined(__OBJC__) || defined(Q_CLANG_QDOC)
@protocol MTLTexture;
#endif
QT_BEGIN_NAMESPACE
namespace QPlatformInterface {
#if QT_CONFIG(opengl) || defined(Q_CLANG_QDOC)
class Q_QUICK_EXPORT QSGOpenGLTexture
{
public:
virtual ~QSGOpenGLTexture();
virtual GLuint nativeTexture() const = 0;
static QSGTexture *fromNative(GLuint textureId,
QQuickWindow *window,
const QSize &size,
QQuickWindow::CreateTextureOptions options = {});
};
#endif
#if defined(Q_OS_WIN) || defined(Q_CLANG_QDOC)
class Q_QUICK_EXPORT QSGD3D11Texture
{
public:
virtual ~QSGD3D11Texture();
virtual void *nativeTexture() const = 0;
static QSGTexture *fromNative(void *texture,
QQuickWindow *window,
const QSize &size,
QQuickWindow::CreateTextureOptions options = {});
};
#endif
#if defined(__OBJC__) || defined(Q_CLANG_QDOC)
class Q_QUICK_EXPORT QSGMetalTexture
{
public:
virtual ~QSGMetalTexture();
virtual id<MTLTexture> nativeTexture() const = 0;
static QSGTexture *fromNative(id<MTLTexture> texture,
QQuickWindow *window,
const QSize &size,
QQuickWindow::CreateTextureOptions options = {});
};
#endif
#if QT_CONFIG(vulkan) || defined(Q_CLANG_QDOC)
class Q_QUICK_EXPORT QSGVulkanTexture
{
public:
virtual ~QSGVulkanTexture();
virtual VkImage nativeImage() const = 0;
virtual VkImageLayout nativeImageLayout() const = 0;
static QSGTexture *fromNative(VkImage image,
VkImageLayout layout,
QQuickWindow *window,
const QSize &size,
QQuickWindow::CreateTextureOptions options = {});
};
#endif
} // QPlatformInterface
QT_END_NAMESPACE
#endif // QSGTEXTURE_PLATFORM_H
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