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/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
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**
******************************************************************************/
#ifndef QSGDEFAULTCONTEXT_H
#define QSGDEFAULTCONTEXT_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
#include <qsgrendererinterface.h>
QT_BEGIN_NAMESPACE
class Q_QUICK_PRIVATE_EXPORT QSGDefaultContext : public QSGContext, public QSGRendererInterface
{
public:
QSGDefaultContext(QObject *parent = nullptr);
~QSGDefaultContext();
void renderContextInitialized(QSGRenderContext *renderContext) override;
void renderContextInvalidated(QSGRenderContext *) override;
QSGRenderContext *createRenderContext() override;
QSGInternalRectangleNode *createInternalRectangleNode() override;
QSGInternalImageNode *createInternalImageNode(QSGRenderContext *renderContext) override;
QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override;
QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode, int renderTypeQuality) override;
QSGLayer *createLayer(QSGRenderContext *renderContext) override;
QSurfaceFormat defaultSurfaceFormat() const override;
QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext) override;
QSGRectangleNode *createRectangleNode() override;
QSGImageNode *createImageNode() override;
QSGNinePatchNode *createNinePatchNode() override;
#if QT_CONFIG(quick_sprite)
QSGSpriteNode *createSpriteNode() override;
#endif
QSGGuiThreadShaderEffectManager *createGuiThreadShaderEffectManager() override;
QSGShaderEffectNode *createShaderEffectNode(QSGRenderContext *renderContext) override;
void setDistanceFieldEnabled(bool enabled);
bool isDistanceFieldEnabled() const;
GraphicsApi graphicsApi() const override;
void *getResource(QQuickWindow *window, Resource resource) const override;
ShaderType shaderType() const override;
ShaderCompilationTypes shaderCompilationType() const override;
ShaderSourceTypes shaderSourceType() const override;
private:
QMutex m_mutex;
QSGContext::AntialiasingMethod m_antialiasingMethod;
bool m_distanceFieldDisabled;
QSGDistanceFieldGlyphNode::AntialiasingMode m_distanceFieldAntialiasing;
bool m_distanceFieldAntialiasingDecided;
};
QT_END_NAMESPACE
#endif // QSGDEFAULTCONTEXT_H
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