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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSGDEFAULTIMAGENODE_P_H
#define QSGDEFAULTIMAGENODE_P_H
#include <private/qsgadaptationlayer_p.h>
#include <QtQuick/qsgtexturematerial.h>
QT_BEGIN_NAMESPACE
class Q_QUICK_PRIVATE_EXPORT QSGSmoothTextureMaterial : public QSGTextureMaterial
{
public:
QSGSmoothTextureMaterial();
void setTexture(QSGTexture *texture);
protected:
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader() const;
};
class Q_QUICK_PRIVATE_EXPORT QSGDefaultImageNode : public QSGImageNode
{
public:
QSGDefaultImageNode();
virtual void setTargetRect(const QRectF &rect);
virtual void setInnerTargetRect(const QRectF &rect);
virtual void setInnerSourceRect(const QRectF &rect);
virtual void setSubSourceRect(const QRectF &rect);
virtual void setTexture(QSGTexture *t);
virtual void setAntialiasing(bool antialiasing);
virtual void setMirror(bool mirror);
virtual void update();
virtual void setMipmapFiltering(QSGTexture::Filtering filtering);
virtual void setFiltering(QSGTexture::Filtering filtering);
virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode);
virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode);
virtual void preprocess();
private:
void updateGeometry();
QRectF m_targetRect;
QRectF m_innerTargetRect;
QRectF m_innerSourceRect;
QRectF m_subSourceRect;
QSGOpaqueTextureMaterial m_material;
QSGTextureMaterial m_materialO;
QSGSmoothTextureMaterial m_smoothMaterial;
uint m_antialiasing : 1;
uint m_mirror : 1;
uint m_dirtyGeometry : 1;
QSGGeometry m_geometry;
};
QT_END_NAMESPACE
#endif
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