aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
blob: 94414444bacb3b15a5a254a76cc2e813610c2202 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qsgdefaultinternalrectanglenode_p.h"

#include <QtQuick/qsgvertexcolormaterial.h>
#include <QtQuick/qsgtexturematerial.h>

#include <QtQuick/private/qsgcontext_p.h>

#include <QtCore/qmath.h>
#include <QtCore/qvarlengtharray.h>

QT_BEGIN_NAMESPACE

class SmoothColorMaterialShader : public QSGMaterialShader
{
public:
    SmoothColorMaterialShader();

    virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
    virtual char const *const *attributeNames() const;

private:
    virtual void initialize();

    int m_matrixLoc;
    int m_opacityLoc;
    int m_pixelSizeLoc;
};

SmoothColorMaterialShader::SmoothColorMaterialShader()
    : QSGMaterialShader()
{
    setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.vert"));
    setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.frag"));
}

void SmoothColorMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *oldEffect)
{
    if (state.isOpacityDirty())
        program()->setUniformValue(m_opacityLoc, state.opacity());

    if (state.isMatrixDirty())
        program()->setUniformValue(m_matrixLoc, state.combinedMatrix());

    if (oldEffect == 0) {
        // The viewport is constant, so set the pixel size uniform only once.
        QRect r = state.viewportRect();
        program()->setUniformValue(m_pixelSizeLoc, 2.0f / r.width(), 2.0f / r.height());
    }
}

char const *const *SmoothColorMaterialShader::attributeNames() const
{
    static char const *const attributes[] = {
        "vertex",
        "vertexColor",
        "vertexOffset",
        0
    };
    return attributes;
}

void SmoothColorMaterialShader::initialize()
{
    m_matrixLoc = program()->uniformLocation("matrix");
    m_opacityLoc = program()->uniformLocation("opacity");
    m_pixelSizeLoc = program()->uniformLocation("pixelSize");
}

QSGSmoothColorMaterial::QSGSmoothColorMaterial()
{
    setFlag(RequiresFullMatrixExceptTranslate, true);
    setFlag(Blending, true);
}

int QSGSmoothColorMaterial::compare(const QSGMaterial *) const
{
    return 0;
}

QSGMaterialType *QSGSmoothColorMaterial::type() const
{
    static QSGMaterialType type;
    return &type;
}

QSGMaterialShader *QSGSmoothColorMaterial::createShader() const
{
    return new SmoothColorMaterialShader;
}

QSGDefaultInternalRectangleNode::QSGDefaultInternalRectangleNode()
{
    setMaterial(&m_material);
}

void QSGDefaultInternalRectangleNode::updateMaterialAntialiasing()
{
    if (m_antialiasing)
        setMaterial(&m_smoothMaterial);
    else
        setMaterial(&m_material);
}

void QSGDefaultInternalRectangleNode::updateMaterialBlending(QSGNode::DirtyState *state)
{
    // smoothed material is always blended, so no change in material state
    if (material() == &m_material) {
        bool wasBlending = (m_material.flags() & QSGMaterial::Blending);
        bool isBlending = (m_gradient_stops.size() > 0 && !m_gradient_is_opaque)
                           || (m_color.alpha() < 255 && m_color.alpha() != 0)
                           || (m_pen_width > 0 && m_border_color.alpha() < 255);
        if (wasBlending != isBlending) {
            m_material.setFlag(QSGMaterial::Blending, isBlending);
            *state |= QSGNode::DirtyMaterial;
        }
    }
}

QT_END_NAMESPACE