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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QSGTHREADEDRENDERLOOP_P_H
#define QSGTHREADEDRENDERLOOP_P_H

#include <QtCore/QThread>
#include <QtGui/QOpenGLContext>
#include <private/qsgcontext_p.h>

#include "qsgrenderloop_p.h"

QT_BEGIN_NAMESPACE

class QSGRenderThread;

class QSGThreadedRenderLoop : public QObject, public QSGRenderLoop
{
    Q_OBJECT
public:
    QSGThreadedRenderLoop();

    void show(QQuickWindow *window);
    void hide(QQuickWindow *window);

    void windowDestroyed(QQuickWindow *window);
    void exposureChanged(QQuickWindow *window);

    void handleExposure(QQuickWindow *window);
    void handleObscurity(QQuickWindow *window);

    QImage grab(QQuickWindow *);

    void resize(QQuickWindow *, const QSize &);

    void update(QQuickWindow *window);
    void maybeUpdate(QQuickWindow *window);
    QSGContext *sceneGraphContext() const;

    QAnimationDriver *animationDriver() const;

    void releaseResources(QQuickWindow *window) { releaseResources(window, false); }

    bool event(QEvent *);

    void wakeup();

public slots:
    void animationStarted();
    void animationStopped();

private:
    friend class QSGRenderThread;

    void releaseResources(QQuickWindow *window, bool inDestructor);
    bool checkAndResetForceUpdate(QQuickWindow *window);

    bool anyoneShowing();
    void initialize();

    void maybePostPolishRequest();

    void waitForReleaseComplete();

    void polishAndSync();

    struct Window {
        QQuickWindow *window;
    };

    QSGRenderThread *m_thread;
    QAnimationDriver *m_animation_driver;
    QList<Window> m_windows;

    int m_animation_timer;
    int m_update_timer;
    int m_exhaust_delay;

    bool m_sync_triggered_update;
};



QT_END_NAMESPACE

#endif // QSGTHREADEDRENDERLOOP_P_H