aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/qsgwindowsrenderloop_p.h
blob: 9873a7034213fb44c557f5b52d38075a9770bc25 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#ifndef QSGWINDOWSRENDERLOOP_P_H
#define QSGWINDOWSRENDERLOOP_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtCore/QObject>
#include <QtCore/QElapsedTimer>

#include <QtGui/QOpenGLContext>

#include "qsgrenderloop_p.h"

QT_BEGIN_NAMESPACE

class QSGRenderContext;
class QSGDefaultRenderContext;

class QSGWindowsRenderLoop : public QSGRenderLoop
{
    Q_OBJECT
public:
    explicit QSGWindowsRenderLoop();
    ~QSGWindowsRenderLoop();

    void show(QQuickWindow *window) override;
    void hide(QQuickWindow *window) override;

    void windowDestroyed(QQuickWindow *window) override;

    void exposureChanged(QQuickWindow *window) override;
    QImage grab(QQuickWindow *window) override;

    void update(QQuickWindow *window) override;
    void maybeUpdate(QQuickWindow *window) override;

    QAnimationDriver *animationDriver() const override { return m_animationDriver; }

    QSGContext *sceneGraphContext() const override { return m_sg; }
    QSGRenderContext *createRenderContext(QSGContext *) const override;

    void releaseResources(QQuickWindow *) override;

    void render();
    void renderWindow(QQuickWindow *window);

    bool event(QEvent *event) override;
    bool anyoneShowing() const;

    bool interleaveIncubation() const override;

public Q_SLOTS:
    void started();
    void stopped();

private:
    struct WindowData {
        QQuickWindow *window;
        bool pendingUpdate;
    };

    void handleObscurity();
    void maybePostUpdateTimer();
    WindowData *windowData(QQuickWindow *window);

    QList<WindowData> m_windows;

    QOpenGLContext *m_gl;
    QSGContext *m_sg;
    QSGDefaultRenderContext *m_rc;

    QAnimationDriver *m_animationDriver;

    int m_updateTimer;
    int m_animationTimer;

    int m_vsyncDelta;
};

QT_END_NAMESPACE

#endif // QSGWINDOWSRENDERLOOP_P_H