aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/shaders/outlinedtext.vert
blob: 9df832de3c46637986330161abd0a0df07bbda5d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
uniform highp mat4 matrix;
uniform highp vec2 textureScale;
uniform highp vec2 shift;
uniform highp float dpr;

attribute highp vec4 vCoord;
attribute highp vec2 tCoord;

varying highp vec2 sampleCoord;
varying highp vec2 sCoordUp;
varying highp vec2 sCoordDown;
varying highp vec2 sCoordLeft;
varying highp vec2 sCoordRight;

void main()
{
     sampleCoord = tCoord * textureScale;
     sCoordUp = (tCoord - vec2(0.0, -1.0)) * textureScale;
     sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale;
     sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale;
     sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale;
     vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
     gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
}