aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/shaders/outlinedtext_core.vert
blob: 50a1371e89936b05a3467defddf3a3b2cb169b3f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
#version 150 core

in vec4 vCoord;
in vec2 tCoord;

out vec2 sampleCoord;
out vec2 sCoordUp;
out vec2 sCoordDown;
out vec2 sCoordLeft;
out vec2 sCoordRight;

uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
uniform vec2 textureScale;
uniform vec2 shift;
uniform float dpr;

void main()
{
     sampleCoord = tCoord * textureScale;
     sCoordUp = (tCoord - vec2(0.0, -1.0)) * textureScale;
     sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale;
     sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale;
     sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale;
     vec4 xformed = modelViewMatrix * vCoord;
     gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}