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path: root/src/quick/scenegraph/shaders/sprite.frag
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uniform sampler2D _qt_texture;
uniform lowp float qt_Opacity;

varying highp vec4 fTexS;
varying lowp float progress;

void main()
{
    gl_FragColor = mix(texture2D(_qt_texture, fTexS.xy),
                       texture2D(_qt_texture, fTexS.zw),
                       progress) * qt_Opacity;
}