aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/shaders_ng/outlinedtext.frag
blob: e2f82d38453bfd2fe22c33ee2686da8a06da6292 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
#version 440

layout(location = 0) in vec2 sampleCoord;
layout(location = 1) in vec2 sCoordUp;
layout(location = 2) in vec2 sCoordDown;
layout(location = 3) in vec2 sCoordLeft;
layout(location = 4) in vec2 sCoordRight;

layout(location = 0) out vec4 fragColor;

layout(binding = 1) uniform sampler2D _qt_texture;

layout(std140, binding = 0) uniform buf {
    mat4 modelViewMatrix;
    mat4 projectionMatrix;
    vec4 color;
    vec2 textureScale;
    float dpr;
    // the above must stay compatible with textmask/8bittextmask
    vec4 styleColor;
    vec2 shift;
} ubuf;

void main()
{
    float glyph = texture(_qt_texture, sampleCoord).r;
    float outline = clamp(clamp(texture(_qt_texture, sCoordUp).r +
                                texture(_qt_texture, sCoordDown).r +
                                texture(_qt_texture, sCoordLeft).r +
                                texture(_qt_texture, sCoordRight).r,
                                0.0, 1.0) - glyph,
                          0.0, 1.0);
     fragColor = outline * ubuf.styleColor + step(1.0 - glyph, 1.0) * glyph * ubuf.color;
}