aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/util/qsgtexturematerial.cpp
blob: 0bee81993c9679175480496e3eb7de30b0abe62a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qsgtexturematerial_p.h"

#include <QtGui/qopenglshaderprogram.h>
#include <QtGui/qopenglfunctions.h>

QT_BEGIN_NAMESPACE

inline static bool isPowerOfTwo(int x)
{
    // Assumption: x >= 1
    return x == (x & -x);
}

const char qt_scenegraph_texture_material_vertex_code[] =
    "uniform highp mat4 qt_Matrix;                      \n"
    "attribute highp vec4 qt_VertexPosition;            \n"
    "attribute highp vec2 qt_VertexTexCoord;            \n"
    "varying highp vec2 qt_TexCoord;                    \n"
    "void main() {                                      \n"
    "    qt_TexCoord = qt_VertexTexCoord;               \n"
    "    gl_Position = qt_Matrix * qt_VertexPosition;   \n"
    "}";

const char qt_scenegraph_texture_material_fragment[] =
    "varying highp vec2 qt_TexCoord;                    \n"
    "uniform sampler2D qt_Texture;                      \n"
    "void main() {                                      \n"
    "    gl_FragColor = texture2D(qt_Texture, qt_TexCoord);\n"
    "}";


const char *QSGOpaqueTextureMaterialShader::vertexShader() const
{
    return qt_scenegraph_texture_material_vertex_code;
}

const char *QSGOpaqueTextureMaterialShader::fragmentShader() const
{
    return qt_scenegraph_texture_material_fragment;
}

QSGMaterialType QSGOpaqueTextureMaterialShader::type;

char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
{
    static char const *const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", 0 };
    return attr;
}

void QSGOpaqueTextureMaterialShader::initialize()
{
    m_matrix_id = program()->uniformLocation("qt_Matrix");
}

void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
    Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
    QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newEffect);
    QSGOpaqueTextureMaterial *oldTx = static_cast<QSGOpaqueTextureMaterial *>(oldEffect);

    QSGTexture *t = tx->texture();

    t->setFiltering(tx->filtering());
#ifdef QT_OPENGL_ES_2
    bool npotSupported = QOpenGLFunctions(const_cast<QOpenGLContext *>(state.context())).hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
    QSize size = t->textureSize();
    bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
    if (!npotSupported && isNpot) {
        t->setHorizontalWrapMode(QSGTexture::ClampToEdge);
        t->setVerticalWrapMode(QSGTexture::ClampToEdge);
    } else
#endif
    {
        t->setHorizontalWrapMode(tx->horizontalWrapMode());
        t->setVerticalWrapMode(tx->verticalWrapMode());
    }
    t->setMipmapFiltering(tx->mipmapFiltering());

    if (oldTx == 0 || oldTx->texture()->textureId() != t->textureId())
        t->bind();
    else
        t->updateBindOptions();

    if (state.isMatrixDirty())
        program()->setUniformValue(m_matrix_id, state.combinedMatrix());
}


/*!
    \class QSGOpaqueTextureMaterial
    \brief The QSGOpaqueTextureMaterial class provides a convenient way of
    rendering textured geometry in the scene graph.

    The opaque textured material will fill every pixel in a geometry with
    the supplied texture. The material does not respect the opacity of the
    QSGMaterialShader::RenderState, so opacity nodes in the parent chain
    of nodes using this material, have no effect.

    The geometry to be rendered with an opaque texture material requires
    vertices in attribute location 0 and texture coordinates in attribute
    location 1. The texture coordinate is a 2-dimensional floating-point
    tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
    attribute set compatible with this material.

    The texture to be rendered is can be set using setTexture(). How the
    texure should be rendered can be specified using setMipmapFiltering(),
    setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
    The rendering state is set on the texture instance just before it
    is bound.

    The opaque textured material respects the current matrix and the alpha
    channel of the texture. It will disregard the accumulated opacity in
    the scenegraph.

    A texture material must have a texture set before it is used as
    a material in the scene graph.
 */



/*!
    Creates a new QSGOpaqueTextureMaterial.

    The default mipmap filtering and filtering mode is set to
    QSGTexture::Nearest. The default wrap modes is set to
    QSGTexture::ClampToEdge.

 */
QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial()
    : m_texture(0)
    , m_filtering(QSGTexture::Nearest)
    , m_mipmap_filtering(QSGTexture::Nearest)
    , m_horizontal_wrap(QSGTexture::ClampToEdge)
    , m_vertical_wrap(QSGTexture::ClampToEdge)
{
}


/*!
    \internal
 */
QSGMaterialType *QSGOpaqueTextureMaterial::type() const
{
    return &QSGOpaqueTextureMaterialShader::type;
}

/*!
    \internal
 */
QSGMaterialShader *QSGOpaqueTextureMaterial::createShader() const
{
    return new QSGOpaqueTextureMaterialShader;
}



/*!
    \fn QSGTexture *QSGOpaqueTextureMaterial::texture() const

    Returns this texture material's texture.
 */



/*!
    Sets the texture of this material to \a texture.

    The material does not take ownership over the texture.
 */

void QSGOpaqueTextureMaterial::setTexture(QSGTexture *texture)
{
    m_texture = texture;
    setFlag(Blending, m_texture ? m_texture->hasAlphaChannel() : false);
}



/*!
    \fn void QSGOpaqueTextureMaterial::setMipmapFiltering(QSGTexture::Filtering filtering)

    Sets the mipmap mode to \a filtering.

    The mipmap filtering mode is set on the texture instance just before the
    texture is bound for rendering.

    If the texture does not have mipmapping support, enabling mipmapping has no
    effect.
 */



/*!
    \fn QSGTexture::Filtering QSGOpaqueTextureMaterial::mipmapFiltering() const

    Returns this material's mipmap filtering mode.

    The default mipmap mode is QSGTexture::Nearest.
 */



/*!
    \fn void QSGOpaqueTextureMaterial::setFiltering(QSGTexture::Filtering filtering)

    Sets the filtering to \a filtering.

    The filtering mode is set on the texture instance just before the texture
    is bound for rendering.
 */



/*!
    \fn QSGTexture::Filtering filtering() const

    Returns this material's filtering mode.

    The default filtering is QSGTexture::Nearest.
 */



/*!
    \fn void setHorizontalWrapMode(QSGTexture::WrapMode mode)

    Sets the horizontal wrap mode to \a mode.

    The horizontal wrap mode is set on the texture instance just before the texture
    is bound for rendering.
 */



 /*!
     \fn QSGTexture::WrapMode horizontalWrapMode() const

     Returns this material's horizontal wrap mode.

     The default horizontal wrap mode is QSGTexutre::ClampToEdge
  */



/*!
    \fn void setVerticalWrapMode(QSGTexture::WrapMode mode)

    Sets the vertical wrap mode to \a mode.

    The vertical wrap mode is set on the texture instance just before the texture
    is bound for rendering.
 */



 /*!
     \fn QSGTexture::WrapMode verticalWrapMode() const

     Returns this material's vertical wrap mode.

     The default vertical wrap mode is QSGTexutre::ClampToEdge
  */



/*!
    \internal
 */

int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
{
    Q_ASSERT(o && type() == o->type());
    const QSGOpaqueTextureMaterial *other = static_cast<const QSGOpaqueTextureMaterial *>(o);
    if (int diff = m_texture->textureId() - other->texture()->textureId())
        return diff;
    return int(m_filtering) - int(other->m_filtering);
}



/*!
    \class QSGTextureMaterial
    \brief The QSGTextureMaterial class provides a convenient way of
    rendering textured geometry in the scene graph.

    The textured material will fill every pixel in a geometry with
    the supplied texture.

    The geometry to be rendered with a texture material requires
    vertices in attribute location 0 and texture coordinates in attribute
    location 1. The texture coordinate is a 2-dimensional floating-point
    tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
    attribute set compatible with this material.

    The texture to be rendered is set using setTexture(). How the
    texure should be rendered can be specified using setMipmapFiltering(),
    setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
    The rendering state is set on the texture instance just before it
    is bound.

    The textured material respects the current matrix and the alpha
    channel of the texture. It will also respect the accumulated opacity
    in the scenegraph.

    A texture material must have a texture set before it is used as
    a material in the scene graph.
 */

static const char qt_scenegraph_texture_material_opacity_fragment[] =
    "varying highp vec2 qt_TexCoord;                       \n"
    "uniform sampler2D qt_Texture;                         \n"
    "uniform lowp float opacity;                        \n"
    "void main() {                                      \n"
    "    gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; \n"
    "}";

class QSGTextureMaterialShader : public QSGOpaqueTextureMaterialShader
{
public:
    virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
    virtual void initialize();

    static QSGMaterialType type;

protected:
    virtual const char *fragmentShader() const { return qt_scenegraph_texture_material_opacity_fragment; }

    int m_opacity_id;
};
QSGMaterialType QSGTextureMaterialShader::type;



/*!
    \internal
 */

QSGMaterialType *QSGTextureMaterial::type() const
{
    return &QSGTextureMaterialShader::type;
}



/*!
    \internal
 */

QSGMaterialShader *QSGTextureMaterial::createShader() const
{
    return new QSGTextureMaterialShader;
}

void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
    Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
    if (state.isOpacityDirty())
        program()->setUniformValue(m_opacity_id, state.opacity());

    QSGOpaqueTextureMaterialShader::updateState(state, newEffect, oldEffect);
}

void QSGTextureMaterialShader::initialize()
{
    QSGOpaqueTextureMaterialShader::initialize();
    m_opacity_id = program()->uniformLocation("opacity");
}

QT_END_NAMESPACE