aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/util/qsgtexturereader.cpp
blob: 6e7f5866aa0f0c93ecf961e605342508b31df00e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#include "qsgtexturereader_p.h"
#include <private/qtexturefilereader_p.h>

#if QT_CONFIG(opengl)
#include <private/qsgcompressedtexture_p.h>
#endif

QT_BEGIN_NAMESPACE

QSGTextureReader::QSGTextureReader(QIODevice *device, const QString &fileName)
{
#if QT_CONFIG(opengl)
    m_reader = new QTextureFileReader(device, fileName);
#else
    Q_UNUSED(device);
    Q_UNUSED(fileName);
#endif
}

QSGTextureReader::~QSGTextureReader()
{
    delete m_reader;
}

QQuickTextureFactory *QSGTextureReader::read()
{
#if QT_CONFIG(opengl)
    if (!m_reader)
        return nullptr;

    QTextureFileData texData = m_reader->read();
    if (!texData.isValid())
        return nullptr;

    return new QSGCompressedTextureFactory(texData);
#else
    return nullptr;
#endif
}

bool QSGTextureReader::isTexture()
{
    return m_reader ? m_reader->canRead() : false;
}

QList<QByteArray> QSGTextureReader::supportedFileFormats()
{
    return QTextureFileReader::supportedFileFormats();
}

QT_END_NAMESPACE