aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
blob: 3a84bf6219e69b160a585543582beea073a2577f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qsgvertexcolormaterial.h"

#include <qopenglshaderprogram.h>

QT_BEGIN_NAMESPACE

class QSGVertexColorMaterialShader : public QSGMaterialShader
{
public:
    QSGVertexColorMaterialShader();

    virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
    virtual char const *const *attributeNames() const;

    static QSGMaterialType type;

private:
    virtual void initialize();

    int m_matrix_id;
    int m_opacity_id;
};

QSGMaterialType QSGVertexColorMaterialShader::type;

QSGVertexColorMaterialShader::QSGVertexColorMaterialShader()
    : QSGMaterialShader()
{
    setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/vertexcolor.vert"));
    setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/vertexcolor.frag"));
}

void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial *)
{
    if (state.isOpacityDirty())
        program()->setUniformValue(m_opacity_id, state.opacity());

    if (state.isMatrixDirty())
        program()->setUniformValue(m_matrix_id, state.combinedMatrix());
}

char const *const *QSGVertexColorMaterialShader::attributeNames() const
{
    static const char *const attr[] = { "vertexCoord", "vertexColor", 0 };
    return attr;
}

void QSGVertexColorMaterialShader::initialize()
{
    m_matrix_id = program()->uniformLocation("matrix");
    m_opacity_id = program()->uniformLocation("opacity");
}


/*!
    \class QSGVertexColorMaterial
    \brief The QSGVertexColorMaterial class provides a convenient way of rendering per-vertex
    colored geometry in the scene graph.

    \inmodule QtQuick
    \ingroup qtquick-scenegraph-materials

    The vertex color material will give each vertex in a geometry a color. Pixels between
    vertices will be linearly interpolated. The colors can contain transparency.

    The geometry to be rendered with vertex color must have the following layout. Attribute
    position 0 must contain vertices. Attribute position 1 must contain colors, a tuple of
    4 values with RGBA layout. Both floats in the range of 0 to 1 and unsigned bytes in
    the range 0 to 255 are valid for the color values. The
    QSGGeometry::defaultAttributes_ColoredPoint2D() constructs an attribute set
    compatible with this material.

    The vertex color material respects both current opacity and current matrix when
    updating it's rendering state.
 */


/*!
    Creates a new vertex color material.
 */

QSGVertexColorMaterial::QSGVertexColorMaterial()
{
    setFlag(Blending, true);
}


/*!
    int QSGVertexColorMaterial::compare() const

    As the vertex color material has all its state in the vertex attributes,
    all materials will be equal.

    \internal
 */

int QSGVertexColorMaterial::compare(const QSGMaterial * /* other */) const
{
    return 0;
}

/*!
    \internal
 */

QSGMaterialType *QSGVertexColorMaterial::type() const
{
    return &QSGVertexColorMaterialShader::type;
}



/*!
    \internal
 */

QSGMaterialShader *QSGVertexColorMaterial::createShader() const
{
    return new QSGVertexColorMaterialShader;
}

QT_END_NAMESPACE