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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QQUICKANIMATORCONTROLLER_P_H
#define QQUICKANIMATORCONTROLLER_P_H
#include "qquickanimatorjob_p.h"
#include <QtQuick/qsgnode.h>
#include <QtQuick/qquickitem.h>
#include <QtCore/qmutex.h>
#include <QtCore/qthread.h>
QT_BEGIN_NAMESPACE
class QQuickAnimatorControllerGuiThreadEntity;
class QQuickAnimatorController : public QObject, public QAnimationJobChangeListener
{
Q_OBJECT
public:
QQuickAnimatorController(QQuickWindow *window);
~QQuickAnimatorController();
void advance();
void beforeNodeSync();
void afterNodeSync();
void animationFinished(QAbstractAnimationJob *job);
void animationStateChanged(QAbstractAnimationJob *job, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState);
void requestSync();
// These are called from the GUI thread (the proxy)
void startJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job);
void stopJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job);
void deleteJob(QAbstractAnimationJob *job);
void lock() { m_mutex.lock(); }
void unlock() { m_mutex.unlock(); }
void proxyWasDestroyed(QQuickAnimatorProxyJob *proxy);
void stopProxyJobs();
void windowNodesDestroyed();
public Q_SLOTS:
void itemDestroyed(QObject *);
public:
// These are manipulated from the GUI thread and should only
// be updated during the sync() phase.
QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *> m_starting;
QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *> m_stopping;
QSet<QAbstractAnimationJob *> m_deleting;
QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *> m_animatorRoots;
QSet<QQuickAnimatorJob *> m_activeLeafAnimations;
QHash<QQuickItem *, QQuickTransformAnimatorJob::Helper *> m_transforms;
QSet<QQuickItem *> m_deletedSinceLastFrame;
QQuickWindow *m_window;
QQuickAnimatorControllerGuiThreadEntity *m_guiEntity;
QSet<QQuickAnimatorProxyJob *> m_proxiesToStop;
QMutex m_mutex;
bool m_nodesAreInvalid;
};
class QQuickAnimatorControllerGuiThreadEntity : public QObject
{
Q_OBJECT
public:
QPointer<QQuickAnimatorController> controller;
public Q_SLOTS:
void frameSwapped();
};
QT_END_NAMESPACE
#endif // QQUICKANIMATORCONTROLLER_P_H
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