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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QQUICKANIMATORCONTROLLER_P_H
#define QQUICKANIMATORCONTROLLER_P_H
#include "qquickanimatorjob_p.h"
#include <QtQuick/qsgnode.h>
#include <QtQuick/qquickitem.h>
#include <QtCore/qmutex.h>
QT_BEGIN_NAMESPACE
class QQuickAnimatorController : public QObject, public QAnimationJobChangeListener
{
Q_OBJECT
public:
enum EventType {
// GUI to RT events
StartAnimation = QEvent::User + 1,
StopAnimation,
DeleteAnimation,
// RT back to GUI events
AnimationFinished
};
class Event : public QEvent {
public:
Event(QAbstractAnimationJob *j, EventType type)
: QEvent(QEvent::Type(type))
, job(j)
{
}
QAbstractAnimationJob *job;
};
QQuickAnimatorController();
~QQuickAnimatorController();
void advance();
void beforeNodeSync();
void afterNodeSync();
bool event(QEvent *);
void startAnimation(QAbstractAnimationJob *job);
void animationStateChanged(QAbstractAnimationJob *job,
QAbstractAnimationJob::State newState,
QAbstractAnimationJob::State oldState);
public Q_SLOTS:
void animationsStarted();
void itemDestroyed(QObject *);
public:
QList<QAbstractAnimationJob *> starting;
QList<QAbstractAnimationJob *> stopped;
QSet<QAbstractAnimationJob *> activeRootAnimations;
QSet<QQuickAnimatorJob *> activeLeafAnimations;
QHash<QQuickItem *, QQuickTransformAnimatorJob::Helper *> transforms;
QSet<QQuickItem *> deletedSinceLastFrame;
QQuickWindow *window;
QMutex mutex;
};
QT_END_NAMESPACE
#endif // QQUICKANIMATORCONTROLLER_P_H
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