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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla Communicator client code, released
 * March 31, 1998.
 *
 * The Initial Developer of the Original Code is
 * Netscape Communications Corporation.
 * Portions created by the Initial Developer are Copyright (C) 1998
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

gTestfile = '10.2.2-1.js';

/**
   File Name:          10.2.2-1.js
   ECMA Section:       10.2.2 Eval Code
   Description:

   When control enters an execution context for eval code, the previous
   active execution context, referred to as the calling context, is used to
   determine the scope chain, the variable object, and the this value. If
   there is no calling context, then initializing the scope chain, variable
   instantiation, and determination of the this value are performed just as
   for global code.

   The scope chain is initialized to contain the same objects, in the same
   order, as the calling context's scope chain.  This includes objects added
   to the calling context's scope chain by WithStatement.

   Variable instantiation is performed using the calling context's variable
   object and using empty property attributes.

   The this value is the same as the this value of the calling context.

   Author:             christine@netscape.com
   Date:               12 november 1997
*/

var SECTION = "10.2.2-1";
var VERSION = "ECMA_1";
startTest();
var TITLE   = "Eval Code";

writeHeaderToLog( SECTION + " "+ TITLE);

var THIS = eval("this");

new TestCase( SECTION,
	      "this +''",
	      GLOBAL,
	      THIS + "" );

var GLOBAL_PROPERTIES = new Array();
var i = 0;

for ( p in THIS ) {
  GLOBAL_PROPERTIES[i++] = p;
}

for ( i = 0; i < GLOBAL_PROPERTIES.length; i++ ) {
  new TestCase( SECTION,
		GLOBAL_PROPERTIES[i] +" == THIS["+GLOBAL_PROPERTIES[i]+"]",
		true,
		eval(GLOBAL_PROPERTIES[i]) == eval( "THIS[GLOBAL_PROPERTIES[i]]") );
}

//  this in eval statements is the same as this value of the calling context

var RESULT = THIS == this;

new TestCase( SECTION,
	      "eval( 'this == THIS' )",
	      true,
	      RESULT );

var RESULT = THIS +'';

new TestCase( SECTION,
	      "eval( 'this + \"\"' )",
	      GLOBAL,
	      RESULT );


new TestCase( SECTION,
	      "eval( 'this == THIS' )",
	      true,
	      eval( "this == THIS" ) );

new TestCase( SECTION,
	      "eval( 'this + \"\"' )",
	      GLOBAL,
	      eval( "this +''") );


test();