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import QtQuick 1.1
Flickable {
id: flick
property real scale: 1.0
width: 640
height: 360
contentWidth: 500
contentHeight: 500
PinchArea {
objectName: "pincharea"
width: Math.max(flick.contentWidth, flick.width)
height: Math.max(flick.contentHeight, flick.height)
property real initialWidth
property real initialHeight
onPinchStarted: {
initialWidth = flick.contentWidth
initialHeight = flick.contentHeight
}
onPinchUpdated: {
// adjust content pos due to drag
flick.contentX += pinch.previousCenter.x - pinch.center.x
flick.contentY += pinch.previousCenter.y - pinch.center.y
// resize content
flick.resizeContent(initialWidth * pinch.scale, initialHeight * pinch.scale, pinch.center)
flick.scale = pinch.scale
}
onPinchFinished: {
// Move its content within bounds.
flick.returnToBounds()
}
Rectangle {
width: flick.contentWidth
height: flick.contentHeight
color: "white"
Rectangle {
anchors.centerIn: parent
width: parent.width-40
height: parent.height-40
color: "blue"
}
}
}
}
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