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function init() {
Array.prototype.doPush = Array.prototype.push
}
function nasty() {
var sc_Vector = Array;
var push = sc_Vector.prototype.doPush;
// Change the memberData to hold something nasty on the current internalClass
sc_Vector.prototype.doPush = 5;
// Trigger a re-allocation of memberData
for (var i = 0; i < 256; ++i)
sc_Vector.prototype[i + "string"] = function() { return 98; }
// Change the (new) memberData back, to hold our doPush function again.
// This should propagate a protoId change all the way up to the lookup.
sc_Vector.prototype.doPush = push;
}
function func() {
var b = [];
// This becomes a lookup internally, which stores protoId and a pointer
// into the memberData. It should get invalidated when memberData is re-allocated.
b.doPush(3);
return b;
}
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