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/****************************************************************************
**
** Copyright (C) 2016 Ford Motor Company
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQml 2.0

import QtQml.StateMachine 1.0

import CppObjectEnum 1.0

StateMachine {
    id: stateMachine
    initialState: state0

    State {
        id: state0
        SignalTransition {
            targetState: state1
            signal: _cppObject.mySignal
            // signalState is mySignal's parameter
            guard: signalState === CppObject.State1
        }
    }

    State {
        id: state1
        SignalTransition {
            targetState: state2
            signal: _cppObject.mySignal
            // signalState is mySignal's parameter
            guard: signalState === CppObject.State2
        }
        onEntered: _cppObject.objectState = CppObject.State1
    }

    FinalState {
        id: state2
        onEntered: _cppObject.objectState = CppObject.State2
    }
    Component.onCompleted: stateMachine.running = true
}