blob: 3d06d823e2815a9e41d82349c61b0568af7970ee (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
/****************************************************************************
**
** Copyright (C) 2015 Ford Motor Company
** Contact: http://www.qt.io/licensing/
**
** This file is part of the test suite module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQml 2.0
import QtQml.StateMachine 1.0
import CppObjectEnum 1.0
StateMachine {
id: stateMachine
initialState: state0
State {
id: state0
SignalTransition {
targetState: state1
signal: _cppObject.mySignal
// signalState is mySignal's parameter
guard: signalState === CppObject.State1
}
}
State {
id: state1
SignalTransition {
targetState: state2
signal: _cppObject.mySignal
// signalState is mySignal's parameter
guard: signalState === CppObject.State2
}
onEntered: _cppObject.objectState = CppObject.State1
}
FinalState {
id: state2
onEntered: _cppObject.objectState = CppObject.State2
}
Component.onCompleted: stateMachine.running = true
}
|