1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
/****************************************************************************
**
** Copyright (C) 2016 basysKom GmbH, opensource@basyskom.com.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
Item {
property bool success: false
property bool complete: false
property vector2d v2: Qt.vector2d(-2, 0)
property vector3d v3: Qt.vector3d(-2, 0, 0)
property vector4d v4: Qt.vector4d(-2, 0, 0, 0)
property int v2ChangedSignalCount;
property int v3ChangedSignalCount;
property int v4ChangedSignalCount;
onV2Changed: v2ChangedSignalCount++
onV3Changed: v3ChangedSignalCount++
onV4Changed: v4ChangedSignalCount++
Component.onCompleted: {
complete = false;
success = true;
// storing the initial value causes a signal emission
if (v2ChangedSignalCount !== 1) success = false
v2 = Qt.vector2d(-2, 0);
// setting the same value again must not emit a signal
if (v2ChangedSignalCount !== 1) success = false
v2.x++
if (v2ChangedSignalCount !== 2) success = false
v2.x++ // cycle through 0, 0 which is the default value
if (v2ChangedSignalCount !== 3) success = false
v2.x++
if (v2ChangedSignalCount !== 4) success = false
// storing the initial value causes a signal emission
if (v3ChangedSignalCount !== 1) success = false
v3 = Qt.vector3d(-2, 0, 0);
// setting the same value again must not emit a signal
if (v3ChangedSignalCount !== 1) success = false
v3.x++
if (v3ChangedSignalCount !== 2) success = false
v3.x++ // cycle through 0, 0, 0 which is the default value
if (v3ChangedSignalCount !== 3) success = false
v3.x++
if (v3ChangedSignalCount !== 4) success = false
// storing the initial value causes a signal emission
if (v4ChangedSignalCount !== 1) success = false
v4 = Qt.vector4d(-2, 0, 0, 0);
// setting the same value again must not emit a signal
if (v4ChangedSignalCount !== 1) success = false
v4.x++
if (v4ChangedSignalCount !== 2) success = false
v4.x++ // cycle through 0, 0, 0 which is the default value
if (v4ChangedSignalCount !== 3) success = false
v4.x++
if (v4ChangedSignalCount !== 4) success = false
complete = true;
}
}
|