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import QtQml 2.0
QtObject {
property bool qtqmlTypeSuccess: false
property bool qtquickTypeSuccess: false
property int i: 10
property bool b: true
property real r: 5.5
property string s: "Hello"
property date d: new Date(1999, 8, 8)
property rect g: Qt.rect(1, 2, 3, 4)
property point p: Qt.point(1, 2)
property size z: Qt.size(1, 2)
// the following property types are valid syntax in QML
// but their valuetype implementation is provided by QtQuick.
// Thus, we can define properties of the type, but not use them.
property vector2d v2
property vector3d v3
property vector4d v4
property quaternion q
property matrix4x4 m
property color c
property font f
Component.onCompleted: {
qtqmlTypeSuccess = true;
qtquickTypeSuccess = true;
// test that the base qtqml provided types work
if (i != 10) qtqmlTypeSuccess = false;
if (b != true) qtqmlTypeSuccess = false;
if (r != 5.5) qtqmlTypeSuccess = false;
if (s != "Hello") qtqmlTypeSuccess = false;
if (d.toDateString() != (new Date(1999,8,8)).toDateString()) qtqmlTypeSuccess = false;
if (g != Qt.rect(1, 2, 3, 4)) qtqmlTypeSuccess = false;
if (p != Qt.point(1, 2)) qtqmlTypeSuccess = false;
if (z != Qt.size(1, 2)) qtqmlTypeSuccess = false;
// This should also work, as the base value types are provided by QtQml.
if (g.x != 1 || g.y != 2 || g.width != 3 || g.height != 4) qtqmlTypeSuccess = false;
if (p.x != 1 || p.y != 2) qtqmlTypeSuccess = false;
if (z.width != 1 || z.height != 2) qtqmlTypeSuccess = false;
}
}
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