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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQml 2.2
QtObject {
property var objects: []
property int numChecked: 0
property var c: null
property bool ok: false
function container() {
var objs
return {
"check": function() {
for (var i = 0; i < 1000; ++i) {
if (objs[i][0] !== 1 || objs[i][1] !== 2 || objs[i][2] !== 3)
return false;
}
return true;
},
"generate": function() {
objs = [];
for (var i = 0; i < 1000; ++i)
objs[i] = [1, 2, 3]
}
}
}
property Component itemComponent: Component {
QtObject {}
}
property Component triggerComponent: Component {
QtObject {
Component.onDestruction: {
for (var i = 0; i < 1000; ++i)
objects[i] = itemComponent.createObject();
c = container();
c.generate();
}
}
}
Component.onCompleted: {
triggerComponent.createObject();
gc();
for (var i = 0; i < 1000; ++i) {
if (objects[i] !== undefined)
++numChecked;
}
ok = c.check();
}
}
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