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/****************************************************************************
**
** Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.2
import QtQuick.Window 2.0
import QtTest 1.1

Item {
    width: 100
    height: 100

    Window {
        id: win

        width: 100
        height: 100

        property bool rendered: false;
        visible: true

        title: "QML window"

        onFrameSwapped: {
            if (shaderSource.sourceItem) {
                rendered = true;
            } else {
                var com = Qt.createQmlObject('import QtQuick 2.2; Rectangle { color: "red"; width: 100; height: 100 }', win);
                shaderSource.sourceItem = com;
            }
        }

        ShaderEffectSource {
            id: shaderSource
        }

    }

    TestCase {
        when: win.rendered;
        name: "shadersource-dynamic-sourceobject"
        function test_endresult() {
            var image = grabImage(shaderSource);
            compare(image.red(0,0), 255);
            compare(image.green(0,0), 0);
            compare(image.blue(0,0), 0);
        }
    }
}